Closed Bug 1349056 Opened 7 years ago Closed 7 years ago

Fix wrong mask layer transform in CompositorD3D11

Categories

(Core :: Graphics: Layers, enhancement)

enhancement
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla55
Tracking Status
firefox55 --- fixed

People

(Reporter: dvander, Assigned: dvander)

Details

Attachments

(1 file)

layout/reftests/layers/mask-layer-transform.html looks really whacky on Windows (like a misshapen blob). It looks correct on other compositors and browsers. The reftest passes anyway.
Attached patch fixSplinter Review
200KB of bytecode changes not included in the diff.
Attachment #8849355 - Flags: review?(mstange)
This makes CompositorD3D11 match CompositorOGL's behavior.
Comment on attachment 8849355 [details] [diff] [review]
fix

Review of attachment 8849355 [details] [diff] [review]:
-----------------------------------------------------------------

I reviewed this by comparing it to the CompositorOGL implementation and it looks like it matches.
Attachment #8849355 - Flags: review?(mstange) → review+
Pushed by danderson@mozilla.com:
https://hg.mozilla.org/integration/mozilla-inbound/rev/0aa8279b8266
Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange)
https://hg.mozilla.org/mozilla-central/rev/0aa8279b8266
Status: ASSIGNED → RESOLVED
Closed: 7 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla55
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