Closed Bug 1361719 Opened 4 years ago Closed 4 years ago
Disable the GPU process sandbox due to various issues
Lets keep the code, and just set the pref to 0 so the webvr folks can test with it.
Assignee: nobody → davidp99
(In reply to Jim Mathies [:jimm] from comment #0) > Lets keep the code, and just set the pref to 0 so the webvr folks can test > with it. I can confirm that WebVR works fine on Oculus and HTC Vive with the code in place. Just need the pref flipped.
Attachment #8864953 - Flags: review?(jmathies) → review+
Pushed by firstname.lastname@example.org: https://hg.mozilla.org/integration/mozilla-inbound/rev/793216a76e13 Disable GPU sandbox by default by setting level to 0,r=jimm
Once Bug 1362578 lands (Move VRManager to its own process), WebVR will no longer preclude the GPU sandboxing. I have also added Bug 1362579 (Add Sandboxing to the VR process) to track the sandboxing efforts for this VR process, which will have different rules applied.
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