Closed
Bug 1361719
Opened 7 years ago
Closed 7 years ago
Disable the GPU process sandbox due to various issues
Categories
(Core :: Security: Process Sandboxing, enhancement)
Core
Security: Process Sandboxing
Tracking
()
RESOLVED
FIXED
mozilla55
Tracking | Status | |
---|---|---|
firefox55 | --- | fixed |
People
(Reporter: jimm, Assigned: handyman)
References
Details
Attachments
(1 file)
1.24 KB,
patch
|
jimm
:
review+
|
Details | Diff | Splinter Review |
Lets keep the code, and just set the pref to 0 so the webvr folks can test with it.
Reporter | ||
Updated•7 years ago
|
Flags: needinfo?(davidp99)
Assignee | ||
Updated•7 years ago
|
Assignee: nobody → davidp99
Flags: needinfo?(davidp99)
Comment 1•7 years ago
|
||
(In reply to Jim Mathies [:jimm] from comment #0) > Lets keep the code, and just set the pref to 0 so the webvr folks can test > with it. I can confirm that WebVR works fine on Oculus and HTC Vive with the code in place. Just need the pref flipped.
Assignee | ||
Comment 2•7 years ago
|
||
Attachment #8864953 -
Flags: review?(jmathies)
Reporter | ||
Updated•7 years ago
|
Attachment #8864953 -
Flags: review?(jmathies) → review+
Assignee | ||
Updated•7 years ago
|
Keywords: checkin-needed
Pushed by kgilbert@mozilla.com: https://hg.mozilla.org/integration/mozilla-inbound/rev/793216a76e13 Disable GPU sandbox by default by setting level to 0,r=jimm
Keywords: checkin-needed
Comment 4•7 years ago
|
||
Once Bug 1362578 lands (Move VRManager to its own process), WebVR will no longer preclude the GPU sandboxing. I have also added Bug 1362579 (Add Sandboxing to the VR process) to track the sandboxing efforts for this VR process, which will have different rules applied.
Comment 5•7 years ago
|
||
bugherder |
https://hg.mozilla.org/mozilla-central/rev/793216a76e13
Status: NEW → RESOLVED
Closed: 7 years ago
status-firefox55:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla55
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Description
•