Disable the GPU process sandbox due to various issues

RESOLVED FIXED in Firefox 55

Status

()

Core
Security: Process Sandboxing
RESOLVED FIXED
9 months ago
5 months ago

People

(Reporter: jimm, Assigned: handyman)

Tracking

(Blocks: 1 bug)

Trunk
mozilla55
Points:
---

Firefox Tracking Flags

(firefox55 fixed)

Details

Attachments

(1 attachment)

(Reporter)

Description

9 months ago
Lets keep the code, and just set the pref to 0 so the webvr folks can test with it.
(Reporter)

Updated

9 months ago
Flags: needinfo?(davidp99)
(Assignee)

Updated

9 months ago
Assignee: nobody → davidp99
Flags: needinfo?(davidp99)
(In reply to Jim Mathies [:jimm] from comment #0)
> Lets keep the code, and just set the pref to 0 so the webvr folks can test
> with it.

I can confirm that WebVR works fine on Oculus and HTC Vive with the code in place.  Just need the pref flipped.
(Assignee)

Comment 2

9 months ago
Created attachment 8864953 [details] [diff] [review]
Disable GPU Sandbox by setting level to 0
Attachment #8864953 - Flags: review?(jmathies)
(Reporter)

Updated

9 months ago
Attachment #8864953 - Flags: review?(jmathies) → review+
(Assignee)

Updated

9 months ago
Keywords: checkin-needed

Comment 3

9 months ago
Pushed by kgilbert@mozilla.com:
https://hg.mozilla.org/integration/mozilla-inbound/rev/793216a76e13
Disable GPU sandbox by default by setting level to 0,r=jimm
Keywords: checkin-needed
Once Bug 1362578 lands (Move VRManager to its own process), WebVR will no longer preclude the GPU sandboxing.

I have also added Bug 1362579 (Add Sandboxing to the VR process) to track the sandboxing efforts for this VR process, which will have different rules applied.

Comment 5

9 months ago
bugherder
https://hg.mozilla.org/mozilla-central/rev/793216a76e13
Status: NEW → RESOLVED
Last Resolved: 9 months ago
status-firefox55: --- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla55
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