Lets keep the code, and just set the pref to 0 so the webvr folks can test with it.
Assignee: nobody → davidp99
(In reply to Jim Mathies [:jimm] from comment #0) > Lets keep the code, and just set the pref to 0 so the webvr folks can test > with it. I can confirm that WebVR works fine on Oculus and HTC Vive with the code in place. Just need the pref flipped.
Created attachment 8864953 [details] [diff] [review] Disable GPU Sandbox by setting level to 0
Attachment #8864953 - Flags: review?(jmathies)
Attachment #8864953 - Flags: review?(jmathies) → review+
Pushed by firstname.lastname@example.org: https://hg.mozilla.org/integration/mozilla-inbound/rev/793216a76e13 Disable GPU sandbox by default by setting level to 0,r=jimm
Once Bug 1362578 lands (Move VRManager to its own process), WebVR will no longer preclude the GPU sandboxing. I have also added Bug 1362579 (Add Sandboxing to the VR process) to track the sandboxing efforts for this VR process, which will have different rules applied.
Status: NEW → RESOLVED
Last Resolved: 2 years ago
status-firefox55: --- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla55
You need to log in before you can comment on or make changes to this bug.