Closed Bug 1361719 Opened 7 years ago Closed 7 years ago

Disable the GPU process sandbox due to various issues

Categories

(Core :: Security: Process Sandboxing, enhancement)

enhancement
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla55
Tracking Status
firefox55 --- fixed

People

(Reporter: jimm, Assigned: handyman)

References

Details

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(1 file)

Lets keep the code, and just set the pref to 0 so the webvr folks can test with it.
Flags: needinfo?(davidp99)
Assignee: nobody → davidp99
Flags: needinfo?(davidp99)
(In reply to Jim Mathies [:jimm] from comment #0)
> Lets keep the code, and just set the pref to 0 so the webvr folks can test
> with it.

I can confirm that WebVR works fine on Oculus and HTC Vive with the code in place.  Just need the pref flipped.
Attachment #8864953 - Flags: review?(jmathies)
Attachment #8864953 - Flags: review?(jmathies) → review+
Keywords: checkin-needed
Pushed by kgilbert@mozilla.com:
https://hg.mozilla.org/integration/mozilla-inbound/rev/793216a76e13
Disable GPU sandbox by default by setting level to 0,r=jimm
Keywords: checkin-needed
Once Bug 1362578 lands (Move VRManager to its own process), WebVR will no longer preclude the GPU sandboxing.

I have also added Bug 1362579 (Add Sandboxing to the VR process) to track the sandboxing efforts for this VR process, which will have different rules applied.
https://hg.mozilla.org/mozilla-central/rev/793216a76e13
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla55
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