Closed Bug 1367127 Opened 9 years ago Closed 9 years ago

Use an ImageBrush during DrawTargetD2D1::PushLayer instead of a BitmapBrush

Categories

(Core :: Graphics, enhancement)

x86
Windows 10
enhancement
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla55
Tracking Status
firefox55 --- fixed

People

(Reporter: mchang, Assigned: mchang)

Details

Attachments

(1 file)

Attachment #8870475 - Flags: review?(jmuizelaar) → review?(bas)
Comment on attachment 8870475 [details] [diff] [review] Use ImageBrush instead of BitmapBrush for DrawTargetD2D1::PushLayer Review of attachment 8870475 [details] [diff] [review]: ----------------------------------------------------------------- Looks fine to me. Worth having Bas look at it.
Comment on attachment 8870475 [details] [diff] [review] Use ImageBrush instead of BitmapBrush for DrawTargetD2D1::PushLayer Review of attachment 8870475 [details] [diff] [review]: ----------------------------------------------------------------- This should be fine unless it regresses performance.
Attachment #8870475 - Flags: review?(bas) → review+
Pushed by mchang@mozilla.com: https://hg.mozilla.org/integration/mozilla-inbound/rev/0b128837e667 Use an ImageBrush during DrawTargetD2D1::PushLayer instead of a BitmapBrush. r=bas
Status: NEW → RESOLVED
Closed: 9 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla55
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