Closed Bug 1380116 Opened 8 years ago Closed 7 years ago

When entering VR the buffer has lower resolution than expected

Categories

(Core :: WebVR, defect, P3)

defect

Tracking

()

RESOLVED FIXED
Tracking Status
firefox57 --- affected

People

(Reporter: dmarcos, Unassigned)

Details

I haven't been able to find a set of steps to reproduce consistently. It seems to happen at random times. Sometimes when entering VR the buffer presented in the headset has a very low resolution resulting in a pixelated image. A refresh of the page seems to solve it. I saw it happen with many of the aframe.io examples.
Im my case the problem reproduces on an HTC Vive headset
Priority: -- → P2
Could you please re-test now that we have changed the way frames are captured from the Canvas? This may have been fixed by Bug 1400457's patch which has just landed.
Flags: needinfo?(dmarcos)
Moving to p3 because no activity for at least 1 year(s). See https://github.com/mozilla/bug-handling/blob/master/policy/triage-bugzilla.md#how-do-you-triage for more information
Priority: P2 → P3

Closing.. The code involved has been rewritten since this bug was first reported, and I haven't seen further reports of the issue. Please feel free to re-open and/or NI me if this is still affecting you.

Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → FIXED

Clearing NI

Flags: needinfo?(dmarcos)
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