Closed Bug 1383106 Opened 8 years ago Closed 8 years ago

The device glitches on some demos

Categories

(Core :: WebVR, defect, P1)

All
Windows 10
defect

Tracking

()

RESOLVED WORKSFORME
Tracking Status
firefox55 --- affected
firefox57 --- verified
firefox58 --- verified

People

(Reporter: bmaris, Unassigned)

References

Details

[Affected versions]: - Firefox 55 beta 10 [Affected platforms]: - Windows 10 64/32bit [Steps to reproduce]: 1. Launch Fx and go to https://aframe.io/examples/showcase/museum/ . 2. Start the demo. [Expected result]: - The browser assures a smooth play. [Actual result]: - The game glitches in the VR device after a short while. [Regression range]: - This is not a regression as this feature is new. [Additional notes]: - The web page displays accordingly - The user must restart the browser to fix this issue, refreshing the page will make the device freeze, while the image is smooth within the web page. - Also reproducible with: https://aframe.io/examples/showcase/animation/ https://aframe.io/examples/showcase/sky/ https://aframe.io/examples/showcase/shopping/ https://aframe.io/examples/showcase/snowglobe/
It seems to be related to VRDisplayOculus::SubmitFrame() because it still works well on the screen but glitches in HMD.
What headset has been used to reproduce this? What long is a "short while"?
Flags: needinfo?(bogdan.maris)
I cannot reproduce. I left https://aframe.io/examples/showcase/shopping running for 45 mins presenting in VR and everything was working fine when I was back. I was using an HTC Vive. What does glitch mean for you in this context?
I have update my NV driver to 384.94, I can use Oculus Rift to reproduce it frequently at https://aframe.io/a-painter/. STR: 1. https://aframe.io/a-painter/. 2. Click Enter VR button. 3. Refresh the page. [Expected result]: Content presents in the headset. [Actual result]: - In the browser, I can see the WebVR content stereo-rendered with proper head tracking. But the images in my Rift is freezed.
(In reply to Diego Marcos [:dmarcos] from comment #3) > I cannot reproduce. I left https://aframe.io/examples/showcase/shopping > running for 45 mins presenting in VR and everything was working fine when I > was back. I was using an HTC Vive. What does glitch mean for you in this > context? I used Oculus rift, the time until the glitches were not constant, however the average was about 7 minutes. The glitches in this case were jerky moves, some freezes and some times the lens were not synchronized, however the browser displayed the images accordingly. I will re-test on beta 12/13 and nightly as soon as possible.
Flags: needinfo?(bogdan.maris)
I've reproduced what :daoshengmu is explaining comment 4 once (Vive, Windows 10 and Firefox 55.0b), just after installing Firefox 55.0b. However, after restarting, everything worked fine.
This has likely been fixed with Bug 1394561. Could you please re-test on the current Nightly build?
Flags: needinfo?(salva)
Priority: -- → P1
I can confirm bug 1394561 fixed this issue. I verified using Fx 57.0b5 and Fx 58.0b1 (build ID: 20171004100049) on Windows 10 x64, on Oculus Rift.
Status: NEW → RESOLVED
Closed: 8 years ago
Flags: needinfo?(salva)
Resolution: --- → WORKSFORME
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