Closed Bug 1383590 Opened 8 years ago Closed 8 years ago

Crash in CContext::ID3D11DeviceContext1_SetShaderResources_<T>

Categories

(Core :: Graphics: Layers, defect)

54 Branch
Unspecified
Windows 7
defect
Not set
critical

Tracking

()

RESOLVED DUPLICATE of bug 1382829

People

(Reporter: n.nethercote, Unassigned)

Details

(Keywords: crash)

Crash Data

This bug was filed from the Socorro interface and is report bp-b84e39d0-4ab4-4b49-ade3-87bb60170723. ============================================================= This is the #8 Windows topcrash in Nightly 20170721030204 builds. This signature has been seen in very small numbers in older versions, but there is a spike starting in Nightly 20170718030207 which feels like it has a new root cause. The regression window for that build is here: https://hg.mozilla.org/mozilla-central/pushloghtml?fromchange=aff336ac161daa3ea350e59a288963edbd58ed39&tochange=5e73b9798464c3f7106f0161dc9a49b234f42f9c From that list I think it might be bug 1377595 or bug 1375461, but I'm not confident about either. nical, bas, what do you think?
Flags: needinfo?(nical.bugzilla)
Flags: needinfo?(bas)
I am pretty certain bug 1377595 isn't related to this. I am not familiar with the advanced layers code where this is crashing (Bas will know). It could be that we are passing a null pointer to one of the parameters that PSSetShaderResources expects to be non null.
Flags: needinfo?(nical.bugzilla)
David.. I bet this is you?
Flags: needinfo?(bas) → needinfo?(dvander)
Group: gfx-core-security
Flags: needinfo?(dvander)
Status: NEW → RESOLVED
Closed: 8 years ago
Resolution: --- → DUPLICATE
Group: gfx-core-security
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