Closed Bug 1405955 Opened 2 years ago Closed 2 years ago

Clip border radii are mis-assigned on my integrated GPU

Categories

(Core :: Graphics: WebRender, defect, P1)

All
macOS
defect

Tracking

()

RESOLVED FIXED
mozilla58
Tracking Status
firefox57 --- unaffected
firefox58 --- fixed

People

(Reporter: mstange, Assigned: mstange)

References

Details

(Whiteboard: [wr-mvp])

Attachments

(1 file)

Attached file testcase
In this testcase, when I run with WebRender enabled while my integrated GPU is in use, the corner radius of most corners is incorrect.

Correct: top left: 0, top right: 10px, bottom left: 20px, bottom right: 40px

My integrated GPU render it as the following:
Incorrect: top left: 0, top right: 0, bottom left: 10px, bottom right: 20px

This may be a bug in the driver's shader compiler.
Whiteboard: [wr-mvp] [triage]
Priority: -- → P1
Whiteboard: [wr-mvp] [triage] → [wr-mvp]
Depends on: 1405790
Fixed by the WebRender update in bug 1405790.
Status: ASSIGNED → RESOLVED
Closed: 2 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla58
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