Closed Bug 1405955 Opened 4 years ago Closed 4 years ago
Clip border radii are mis-assigned on my integrated GPU
In this testcase, when I run with WebRender enabled while my integrated GPU is in use, the corner radius of most corners is incorrect. Correct: top left: 0, top right: 10px, bottom left: 20px, bottom right: 40px My integrated GPU render it as the following: Incorrect: top left: 0, top right: 0, bottom left: 10px, bottom right: 20px This may be a bug in the driver's shader compiler.
4 years ago
Priority: -- → P1
Whiteboard: [wr-mvp] [triage] → [wr-mvp]
Fixed by the WebRender update in bug 1405790.
You need to log in before you can comment on or make changes to this bug.