Open Bug 1419211 Opened 8 years ago Updated 3 years ago

Implement asynchronously transformed Cylinder-subsection layers

Categories

(Core :: WebVR, enhancement, P3)

enhancement

Tracking

()

People

(Reporter: kip, Unassigned)

Details

Much like the Quad-in-space layers described in Bug 1419208, we will want to create lightweight asynchronously transformed layers with a curve applied. These layers could be used in much the same way as quad-in-space layers; however, they provide ergonomic and display optimized presentation by rendering the texture onto a sub-section of a curved cylinder.
Priority: -- → P2

The bug assignee didn't login in Bugzilla in the last 7 months and this bug has priority 'P2'.
:jimm, could you have a look please?
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Assignee: kearwood → nobody
Flags: needinfo?(jmathies)
Flags: needinfo?(jmathies)
Priority: P2 → P3
Severity: normal → S3
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