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As part of an iterative implementation to move the VR api interfaces to their own process, we will first update the backend's in gfx/vr/... to communicate entirely with the rest of Gecko through the VRExternalShmem struct, defined in gfx/vr/external_api/moz_external_vr.h This will first be done while keeping the implementation in the current process, to prepare for the later refactor to its own "VR process". This bug tracks the implementation of immersive mode in gfxVRExternal, allowing entering VR, exiting VR, and submitting frames.
Comment on attachment 8986587 [details] Bug 1469967 - Implement immersive mode for gfxVRExternal https://reviewboard.mozilla.org/r/251874/#review258362
Attachment #8986587 - Flags: review?(rbarker) → review+
Pushed by email@example.com: https://hg.mozilla.org/integration/autoland/rev/f918ad3d1296 Implement immersive mode for gfxVRExternal r=rbarker
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