Implement immersive mode for gfxVRExternal

RESOLVED FIXED in Firefox 62

Status

()

enhancement
RESOLVED FIXED
Last year
Last year

People

(Reporter: kip, Assigned: kip)

Tracking

59 Branch
mozilla62
Points:
---
Dependency tree / graph

Firefox Tracking Flags

(firefox62 fixed)

Details

(Whiteboard: geckoview:fxr )

Attachments

(1 attachment)

As part of an iterative implementation to move the VR api interfaces to their own process, we will first update the backend's in gfx/vr/... to communicate entirely with the rest of Gecko through the VRExternalShmem struct, defined in gfx/vr/external_api/moz_external_vr.h

This will first be done while keeping the implementation in the current process, to prepare for the later refactor to its own "VR process".

This bug tracks the implementation of immersive mode in gfxVRExternal, allowing entering VR, exiting VR, and submitting frames.
Attachment #8986587 - Flags: review?(rbarker)
Comment on attachment 8986587 [details]
Bug 1469967 - Implement immersive mode for gfxVRExternal

https://reviewboard.mozilla.org/r/251874/#review258362
Attachment #8986587 - Flags: review?(rbarker) → review+
Pushed by kgilbert@mozilla.com:
https://hg.mozilla.org/integration/autoland/rev/f918ad3d1296
Implement immersive mode for gfxVRExternal r=rbarker
https://hg.mozilla.org/mozilla-central/rev/f918ad3d1296
Status: NEW → RESOLVED
Closed: Last year
Resolution: --- → FIXED
Target Milestone: --- → mozilla62
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