User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:62.0) Gecko/20100101 Firefox/62.0 Build ID: 20180830143136 Steps to reproduce: Download and install 62 version of firefox 64-bit Visit sketchfab.com Actual results: Preview is OK, but when you open model, textures are messed and broken. Expected results: Expected to work as intended (like other browsers do, 61.0.2 is OK also)
Hi, I managed to reproduce this issue in Firefox Beta ID 20180830143136 but I can no longer reproduce this issue in Firefox Nightly 64.0a1 (2018-09-04). Can you please try to reproduce this issue using the latest version of Firefox Nightly you can find it here: https://nightly.mozilla.org/
I can not reproduce this issue in Firefox Nightly 64.0a1 (2018-09-04), it looks absolutely OK.
Here, I only managed to reproduce on https://www.jersied.com/design on firefox stable () Nightly (64.0a1) doesn't have the bug. tested on win10, on a nvidia gpu, and on a intel gpu) Telated thread on sketchfab forum https://forum.sketchfab.com/t/latest-firefox-quantum-version-62-0-64-bit-break-all-model/23213/8 (User having an AMD radeon GPU has the bug on all models it seems, much more than nvidia/intel GPU) FYI just an indication looks like a bug Angle based webgl browsers had a long time ago related to the "restart" in triangle strip primitives
We are having similar issues with WebGL based games on FF 62: WebGL rendering is messed up just like on the sketchfab screenshot above. The issue is gone on 63.0b4 (64-bit) Can you please release a patch to the stable version, users are not happy.
63.0b4 is OK for me also.
I confirm the bug on my browser. Actually came here to report it myself and found this. Model (not just this but all models on sketchfab): https://sketchfab.com/models/239bb046857d4912b996a2789b4934ab On firefox: https://i.gyazo.com/43b5b5cf29139cc05594fefa326a1fa4.jpg On Egde: https://i.gyazo.com/4e2d018130e64770e70b540cefdb00d9.jpg I think it could be an issue with Firefox's WebGL plugin? I'm not sure.
We fixed it on sketchfab, we confirm it's related to triangle strip, directx and the primitive restart To repro the bug on sketchfab you need to add ?force_triangles=false to any sketchfab url model
(sketchfab dev) The flag should be ?force_triangles=0, however I went too fast and the flag isn't respected at the moment. (see https://bugzilla.mozilla.org/show_bug.cgi?id=1489099#c10)
Duplicate of https://bugzilla.mozilla.org/show_bug.cgi?id=1489099 ( better follow the other one )
Hi, Since this issue cannot be reproduced anymore and there is already a different defect logged for the second issue, I will mark this as Resolved - WorksForMe
Status: UNCONFIRMED → RESOLVED
Last Resolved: 7 months ago
Resolution: --- → WORKSFORME
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