Closed Bug 1494477 Opened 6 years ago Closed 5 years ago

Implement ARB_provoking_vertex in ANGLE-d3d11

Categories

(Core :: Graphics, enhancement, P1)

enhancement

Tracking

()

RESOLVED FIXED

People

(Reporter: jgilbert, Assigned: jgilbert)

References

()

Details

(Whiteboard: gfx-noted)

This would let us tell ANGLE not to use a geometry shader to emulate LAST_VERTEX_CONVENTION on D3D.

This has been fixed upstream.

Status: NEW → RESOLVED
Closed: 5 years ago
Resolution: --- → FIXED
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