Closed Bug 1498070 Opened 2 years ago Closed 2 years ago
Simplify and cache texture and framebuffer completeness
46 bytes, text/x-phabricator-request
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We already cache framebuffer completeness, but we don't cache texture/sampling completeness for draw calls.
Net-removes 600LOC, too!
Trying various benchmarks with both profiling and raw scores doesn't show this being a win either way, really. If anything, slight perf regression. I'm going to try caching at a slightly different level for ScopedResolveTexturesForDraw. These patches do fix outstanding bugs though, so we want them in one form or another.
Attachment #9016127 - Attachment description: Bug 1498070 - Redo framebuffer and texture completeness validation and caching. - → Bug 1498070 - Simplify and cache framebuffer and texture completeness. -
Pushed by email@example.com: https://hg.mozilla.org/integration/autoland/rev/59befcc4a2d6 Simplify and cache framebuffer and texture completeness. - r=kvark
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