Closed
Bug 1503936
Opened 6 years ago
Closed 5 years ago
It should be possible to zoom in the timeline
Categories
(Core Graveyard :: Web Replay, enhancement)
Core Graveyard
Web Replay
Tracking
(Not tracked)
RESOLVED
FIXED
People
(Reporter: jlast, Unassigned)
References
Details
It would be helpful if the user could focus their debugging on a portion of a timeline. This would let them a) better see the events that occurred in that time b) keep them from rewinding or playing outside of that section of the timeline some nice user interactions: a) right click on the timeline to select the current pause position as the start or end of the timeline b) right click on the timeline and select that position as the start or end of the timeline c) right click on the start or end of the timeline and reset the start or end. Addendum: It would be nice if the console also had markers for the start and end if it was different from the default. This would be similar to how it currently shows the pause location.
Reporter | ||
Updated•6 years ago
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Reporter | ||
Comment 1•6 years ago
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It would also be nice if the user could: 1. right click on a console message and set a start or end 2. right click on a pause line in the debugger and set it as the start or end 3. right click on a frame in the call stack and set it as the start or end If a user wants to set an arbitrary line in the debugger as the start or end, they could rewind/play to that line and then set it as the start or end
Reporter | ||
Comment 2•6 years ago
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I think we can implement the functionality in the debugger server. The easiest way to do it would be to add two new endpoints `setStart` `setStop` which would receive a source location (source id, line, column) and execution point. - The endpoint can then set a breakpoint at that location and when the breakpoint is hit we can check to see if the execution point is equal to the start or stop point. - If we are paused at a start|stop point we can prevent subsequent resume or rewinds. - The debugger can disable these buttons in the UI. - The timeline can update based on the start|stop points. We can do something similar for navigations - we set a start point at the navigation, which will set a breakpoint at that location|execution point and prevent the debugger from continuing past it
Reporter | ||
Comment 3•6 years ago
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from bhackett, I think it might be best to think in terms of the BreakpointPosition and ExecutionPoint primitives used in the interface between the replaying/middleman JS and the C++ infrastructure itself. This is pretty close but slightly different from the 'source location (source id, line, column) and execution point' part of the comment the C++ representation of these is defined in toolkit/recordreplay/ipc/JSControl.h and there are analogues for how they look in JSON (undocumented unfortunately) but the relationship between ExecutionPoint and BreakpointPosition is pretty straightforward (an ExecutionPoint is a particular place where a BreakpointPosition is hit) and otherwise the comment looks good for navigation, is there ever a time we would want to rewind past a navigation? it might be simpler to just close the recording and start a new one when the user navigates
Reporter | ||
Updated•5 years ago
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Status: NEW → RESOLVED
Closed: 5 years ago
Resolution: --- → FIXED
Updated•4 years ago
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Product: Core → Core Graveyard
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Description
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