Closed
Bug 1518690
Opened 5 years ago
Closed 3 years ago
Make BasicLayerManager::PushGroupForLayer use gfxContext::PushGroupForBlendBack
Categories
(Core :: Graphics: Layers, enhancement, P3)
Tracking
()
RESOLVED
WONTFIX
Tracking | Status | |
---|---|---|
firefox66 | --- | wontfix |
People
(Reporter: kats, Unassigned)
References
Details
(Whiteboard: [gfx-noted])
Spinoff from https://phabricator.services.mozilla.com/D15254#403675, where Markus says:
I think the fact that BasicLayerManager::PushGroupForLayer tries to allocate such a large surface is another bug - it should only need as many pixels as will be on the screen. This is an ok check to add, but please file another bug about this. The canPushGroup check makes it look like this code was written before gfxContext::PushGroupForBlendBack existed - I think this code can just be converted to call that, and the CreateSimilarDrawTarget call will go away.
Updated•5 years ago
|
Priority: -- → P3
Whiteboard: [gfx-noted]
Comment 1•3 years ago
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||
Status: NEW → RESOLVED
Closed: 3 years ago
Resolution: --- → WONTFIX
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Description
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