Closed Bug 1547082 Opened 5 years ago Closed 5 years ago

Simulate latency and bandwidth of a cloud based replaying child

Categories

(Core Graveyard :: Web Replay, defect)

defect
Not set
normal

Tracking

(firefox68 fixed)

RESOLVED FIXED
mozilla68
Tracking Status
firefox68 --- fixed

People

(Reporter: bhackett1024, Assigned: bhackett1024)

References

Details

Attachments

(1 file)

Optimizing for a cloud based architecture must account for the latency and bandwidth present when communicating with a distant machine. A single machine can simulate the cloud experience (except for having fewer available cores) by introducing appropriate delays in the communication channel between the middleman and the replaying processes. Implementing this will make it easier to test expected behavior in cloud based interactions and guide optimization efforts.

Pushed by bhackett@mozilla.com:
https://hg.mozilla.org/integration/mozilla-inbound/rev/a7ff9b445c9c
Allow simulating the latency and bandwidth when communicating with a cloud based replaying process, r=loganfsmyth.
Status: NEW → RESOLVED
Closed: 5 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla68
Assignee: nobody → bhackett1024
Product: Core → Core Graveyard
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