Closed
Bug 1550021
Opened 5 years ago
Closed 5 years ago
l10n breaks when adding an ftl to DevTool's toolbox.xul
Categories
(DevTools :: Framework, defect, P2)
DevTools
Framework
Tracking
(Not tracked)
RESOLVED
WONTFIX
People
(Reporter: miker, Assigned: miker)
References
Details
Attachments
(1 obsolete file)
STR
- Run
./mach mochitest devtools/client/framework/test/browser_menu_api.js
Note that the test completes successfully.
- Apply the attached patch.
- Run
./mach mochitest devtools/client/framework/test/browser_menu_api.js
Now the test fails, reporting the following missing strings:
FAIL A promise chain failed to handle a rejection: [fluent] Missing translations in en-US: editmenu-undo.
FAIL A promise chain failed to handle a rejection: [fluent] Missing translations in en-US: editmenu-copy.
Assignee | ||
Comment 1•5 years ago
|
||
Assignee | ||
Comment 2•5 years ago
|
||
For the moment we can workaround this by manually loading the ftl at the start of the test:
/**
* Lazily load strings for the edit menu.
*/
function loadEditMenuStrings(toolbox) {
const win = toolbox.doc.ownerGlobal;
if (win.MozXULElement) {
win.MozXULElement.insertFTLIfNeeded("toolkit/main-window/editmenu.ftl");
}
}
So maybe this is just a race condition?
Comment 3•5 years ago
|
||
Yeah, this is making the lazy localization non-lazy.
I guess there are two ways around this, either be at the same time of loadEditMenuStrings, or add both ftl files to the doc from the get-go.
Moving this over to Devtools, not sure if this is the right component.
Component: Fluent Migration → Framework
Product: Localization Infrastructure and Tools → DevTools
Assignee | ||
Comment 4•5 years ago
|
||
The obvious fix is to always load an FTL at the beginning of a test if we are going to be checking strings.
I will add this to our documentation.
Assignee | ||
Updated•5 years ago
|
Assignee: nobody → mratcliffe
Status: NEW → RESOLVED
Closed: 5 years ago
Resolution: --- → WONTFIX
Updated•5 years ago
|
Attachment #9063533 -
Attachment is obsolete: true
You need to log in
before you can comment on or make changes to this bug.
Description
•