Closed
Bug 1567577
Opened 4 years ago
Closed 4 years ago
Handle large texture workingsets better
Categories
(Core :: Graphics: WebRender, enhancement, P3)
Core
Graphics: WebRender
Tracking
()
RESOLVED
FIXED
mozilla70
Tracking | Status | |
---|---|---|
firefox70 | --- | fixed |
People
(Reporter: jrmuizel, Assigned: kvark)
References
(Depends on 1 open bug, Blocks 1 open bug)
Details
Attachments
(1 file)
It looks like when we outgrow our layered texture everything goes really bad and we end up with separate textures for everything. I can reproduce this happening on mac with https://bugzilla.mozilla.org/attachment.cgi?id=9079360
Reporter | ||
Updated•4 years ago
|
Assignee: nobody → dmalyshau
Assignee | ||
Comment 1•4 years ago
|
||
have texture cache to manage potentially multiple array textures of each type.
Pushed by dmalyshau@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/05e14a19a92c Make WR to have multiple array textures for the shared cache r=gw
Comment 3•4 years ago
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||
bugherder |
Status: NEW → RESOLVED
Closed: 4 years ago
status-firefox70:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla70
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Description
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