Closed
Bug 1569717
Opened 5 years ago
Closed 5 years ago
Switch WR vertex data textures to always use power-of-two width
Categories
(Core :: Graphics: WebRender, enhancement, P3)
Core
Graphics: WebRender
Tracking
()
RESOLVED
FIXED
mozilla70
Tracking | Status | |
---|---|---|
firefox70 | --- | fixed |
People
(Reporter: kvark, Assigned: kvark)
Details
Attachments
(1 file)
Just noticed that we are using the 1023 width texture for render task data. It's really minor of an issue, but Intel recommends power of two:
https://software.intel.com/en-us/articles/opengl-performance-tips-power-of-two-textures-have-better-performance
Mobile GPUs would also have less chance of screwing up given power of two textures. There is a trivial fix coming.
Updated•5 years ago
|
Priority: -- → P3
Assignee | ||
Comment 1•5 years ago
|
||
Pushed by dmalyshau@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/de50565cf52c Fix WR vertex textures to have the width of 1024 r=gw
Comment 3•5 years ago
|
||
bugherder |
Status: NEW → RESOLVED
Closed: 5 years ago
status-firefox70:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla70
Updated•5 years ago
|
Assignee: nobody → dmalyshau
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Description
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