Open
Bug 1582621
Opened 5 years ago
Updated 2 years ago
Scene building takes too long (> 7ms) on the MotionMark 1.1 Multiply benchmark
Categories
(Core :: Graphics: WebRender, defect, P3)
Core
Graphics: WebRender
Tracking
()
NEW
People
(Reporter: mstange, Unassigned)
References
(Blocks 2 open bugs)
Details
Profile: https://perfht.ml/31D0v7L
On the "MotionMark :: Multiply" benchmark on https://browserbench.org/MotionMark1.1/developer.html , the sum of RefreshDriver tick + scene building exceeds 16ms even on small work loads, so we can never keep up 60fps.
Bug 1566826 is about the slow display list building part. This bug is about the slow scene building part.
(We cannot take advantage of the pipeline parallelism between the main thread and the scene builder thread to get 60fps because we don't allow the main thread to get more than 2 frames ahead of rendering.)
Comment 1•5 years ago
|
||
I wonder if this is a regression.
Comment 2•5 years ago
|
||
The priority flag is not set for this bug.
:jbonisteel, could you have a look please?
For more information, please visit auto_nag documentation.
Flags: needinfo?(jbonisteel)
Updated•5 years ago
|
Flags: needinfo?(jbonisteel)
Priority: -- → P3
Updated•4 years ago
|
Updated•2 years ago
|
Severity: normal → S3
You need to log in
before you can comment on or make changes to this bug.
Description
•