Closed Bug 1613709 Opened 4 years ago Closed 4 years ago

Add support for using a source framebuffer in WebGLContext::PresentScreenBuffer

Categories

(Core :: Graphics: CanvasWebGL, enhancement, P3)

enhancement

Tracking

()

RESOLVED DUPLICATE of bug 1614499

People

(Reporter: mortimergoro, Assigned: mortimergoro)

References

Details

Attachments

(1 obsolete file)

The new WebXR spec uses a WebGL Framebuffer Object as a render target instead of using the whole canvas. We need to blit this framebuffer to the screen surface instead of the default FB in WebGLContext::GetVRFrame.

Assignee: nobody → imanol

The new WebXR spec uses a WebGL Framebuffer Object as a render target instead of using the whole canvas. We need to blit this framebuffer to the screen surface instead of the default FB in WebGLContext::GetVRFrame

Priority: -- → P3
Blocks: 1614499

Moved to Bug 1614499

Status: NEW → RESOLVED
Closed: 4 years ago
Resolution: --- → DUPLICATE
Attachment #9124823 - Attachment is obsolete: true
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