Closed
Bug 1613709
Opened 4 years ago
Closed 4 years ago
Add support for using a source framebuffer in WebGLContext::PresentScreenBuffer
Categories
(Core :: Graphics: CanvasWebGL, enhancement, P3)
Core
Graphics: CanvasWebGL
Tracking
()
RESOLVED
DUPLICATE
of bug 1614499
People
(Reporter: mortimergoro, Assigned: mortimergoro)
References
Details
Attachments
(1 obsolete file)
The new WebXR spec uses a WebGL Framebuffer Object as a render target instead of using the whole canvas. We need to blit this framebuffer to the screen surface instead of the default FB in WebGLContext::GetVRFrame.
Assignee | ||
Updated•4 years ago
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Assignee: nobody → imanol
Assignee | ||
Comment 1•4 years ago
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The new WebXR spec uses a WebGL Framebuffer Object as a render target instead of using the whole canvas. We need to blit this framebuffer to the screen surface instead of the default FB in WebGLContext::GetVRFrame
Updated•4 years ago
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Priority: -- → P3
Assignee | ||
Comment 2•4 years ago
|
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Moved to Bug 1614499
Status: NEW → RESOLVED
Closed: 4 years ago
Resolution: --- → DUPLICATE
Updated•4 years ago
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Attachment #9124823 -
Attachment is obsolete: true
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Description
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