Closed Bug 1635661 Opened 4 years ago Closed 4 years ago

Reduce interpolant usage for SWGL

Categories

(Core :: Graphics: WebRender, enhancement)

enhancement

Tracking

()

RESOLVED FIXED
mozilla78
Tracking Status
firefox78 --- fixed

People

(Reporter: lsalzman, Assigned: lsalzman)

References

(Blocks 1 open bug)

Details

Attachments

(2 files)

The fewer interpolants we use in WR, the less we stress SIMD regs/ops in SWGL. The YUV shader is the biggest offender right now and requires some trimming...

Pushed by lsalzman@mozilla.com:
https://hg.mozilla.org/integration/autoland/rev/06de4aa985fc
store WR YUV shader layers in flat varying to reduce interpolant usage. r=jrmuizel
https://hg.mozilla.org/integration/autoland/rev/9fc4d282965e
lower interpolant usage in SWGL. r=jrmuizel
Status: ASSIGNED → RESOLVED
Closed: 4 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla78
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