Lower fps than Chrome with this canvas test
Categories
(Core :: Graphics: Canvas2D, defect)
Tracking
()
People
(Reporter: overholt, Unassigned)
References
()
Details
Attachments
(1 file)
|
27.29 KB,
text/plain
|
Details |
On Windows 10 I get 50-60 fps in Chrome release (about 30 fps with the Paper.js example) Click the various frameworks to switch between them. I only get ~40-50 fps in Nightly with WebRender (and Fission).
Comment 1•6 years ago
|
||
(In reply to Andrew Overholt [:overholt] from comment #0)
...
On Windows 10 I get 50-60 fps in Chrome release (about 30 fps with the Paper.js example) Click the various frameworks to switch between them. I only get ~40-50 fps in Nightly with WebRender (and Fission).
Out of interest, what is the performance like on Firefox release (without remote canvas)?
Comment 2•6 years ago
|
||
Win10+WR+Remote Canvas
PixiJS(60FPS) : https://perfht.ml/3beYliy
PaperJS (20FPS) : https://perfht.ml/2znnU3G
TwoJS(30FPS) : https://perfht.ml/2WdCUKQ
Win10+WR+Remote Canvas disabled
PixiJS(60FPS) : https://perfht.ml/2SNgvSp
PaperJS (15FPS) : https://perfht.ml/2WAiIS9
TwoJS(30FPS) : https://perfht.ml/3ftlRM6
Conclusion: With remote canvas disabled, perf is slightly worse in PaperJS.
TwoJS looks JS bound?
| Reporter | ||
Comment 3•6 years ago
|
||
(In reply to Bob Owen (:bobowen) from comment #1)
(In reply to Andrew Overholt [:overholt] from comment #0)
...On Windows 10 I get 50-60 fps in Chrome release (about 30 fps with the Paper.js example) Click the various frameworks to switch between them. I only get ~40-50 fps in Nightly with WebRender (and Fission).
Out of interest, what is the performance like on Firefox release (without remote canvas)?
All with a Count of 1000 and the Nightly numbers are about the same with Fission.
Paper.js: low-mid 20s
PixiJS: 58-60
Two.js: high 30s
Compared with the following in Nightly:
Paper.js: ~12
PixiJS: mid 40s sometimes peaking at 60
Two.js: mid 30s
| Reporter | ||
Updated•6 years ago
|
Updated•6 years ago
|
Description
•