Closed Bug 1637281 Opened 4 years ago Closed 4 years ago

[wpt-sync] Sync PR 23533 - Enabled Web Animation APIs for scroll animations

Categories

(Testing :: web-platform-tests, task, P4)

task

Tracking

(firefox79 fixed)

RESOLVED FIXED
mozilla79
Tracking Status
firefox79 --- fixed

People

(Reporter: mozilla.org, Unassigned)

References

()

Details

(Whiteboard: [wptsync downstream])

Sync web-platform-tests PR 23533 into mozilla-central (this bug is closed when the sync is complete).

PR: https://github.com/web-platform-tests/wpt/pull/23533
Details from upstream follow.

Olga Gerchikov <gerchiko@microsoft.com> wrote:

Enabled Web Animation APIs for scroll animations

  • Enabled pause(), reverse() and updatePlaybackRate() APIs for scroll
    animations.
  • Provided temporary fix for play animation procedure to accommodate
    reverse() and replaying finished animation cases. The fix reflects
    pending https://github.com/w3c/csswg-drafts/pull/5059.
  • Ported wpt/web-animations/timing-model/animations tests that
    exercise the APIs.
  • Implemented scroll animation specific tests.

Bug: 916117
Change-Id: I689e7a6d1f220ee12e7f7a6f90e54340eaa33aee
Reviewed-on: https://chromium-review.googlesource.com/2194586
WPT-Export-Revision: 3ed7e54186d8c67062c7445c52a4ba1464edb092

PR 23533 applied with additional changes from upstream: 5d4122e5caa8fd324a4ae0133b771384b1f025ca, 9457be11692da290af6e51eeedc4b0abc4dafb3c
PR 23533 applied with additional changes from upstream: 5d4122e5caa8fd324a4ae0133b771384b1f025ca, 9457be11692da290af6e51eeedc4b0abc4dafb3c, c13c576ef5d984358208c77147ba740ffea8e73b

CI Results

Ran 10 Firefox configurations based on mozilla-central, and Firefox, Chrome, and Safari on GitHub CI

Total 27 tests

Status Summary

Firefox

OK : 20
FAIL : 218
TIMEOUT: 7

Chrome

OK : 19
PASS : 169
FAIL : 54
TIMEOUT: 3

Safari

OK : 20
FAIL : 218
TIMEOUT: 7

Links

Gecko CI (Treeherder)
GitHub PR Head
GitHub PR Base

Details

New Tests That Don't Pass

/scroll-animations/setting-current-time.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Set animation current time to a value beyond effect end.: FAIL (Chrome: PASS, Safari: FAIL)
Set animation current time to a negative value.: FAIL (Chrome: PASS, Safari: FAIL)
Set animation current time to a valid value while playing.: FAIL (Chrome: PASS, Safari: FAIL)
Setting animation current time to null throws TypeError.: FAIL (Chrome: PASS, Safari: FAIL)
Animation current time set while the timeline is inactive holds when the timeline becomes active again.: FAIL (Chrome: PASS, Safari: FAIL)
Animation current time and play state are correct when current time is set while the timeline is inactive.: FAIL (Chrome: PASS, Safari: FAIL)
Setting animation.currentTime then restarting the animation should reset the current time.: FAIL (Chrome: PASS, Safari: FAIL)
Set animation current time to a valid value without playing.: FAIL (Chrome: PASS, Safari: FAIL)
Setting current time while play pending overrides the current time: FAIL (Chrome: PASS, Safari: FAIL)
Set Animation current time then scroll.: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/pause-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Pausing a canceled animation sets the current time: FAIL (Chrome: FAIL, Safari: FAIL)
Pausing clears the start time: FAIL (Chrome: FAIL, Safari: FAIL)
Aborting a pause preserves the start time: FAIL (Chrome: FAIL, Safari: FAIL)
The animation's current time remains fixed after pausing: FAIL (Chrome: FAIL, Safari: FAIL)
A pause-pending animation maintains the current time when applying a pending playback rate: FAIL (Chrome: FAIL, Safari: FAIL)
Animation start and current times are correct if scroll timeline is activated after animation.pause call.: FAIL (Chrome: FAIL, Safari: FAIL)
A pending ready promise should be resolved and not replaced when the animation is paused: FAIL (Chrome: FAIL, Safari: FAIL)
Pause pending task doesn't run when the timeline is inactive.: FAIL (Chrome: FAIL, Safari: FAIL)
/scroll-animations/animation-with-display-none.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)
/scroll-animations/current-time-root-scroller.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
currentTime calculates the correct time for a document.scrollingElement scrollSource: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/reverse-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Reversing an animation when playbackRate < 0 and currentTime < 0 should make it play from the start: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an animation when playbackRate > 0 and currentTime > effect end should make it play from the end: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an animation inverts the playback rate: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an animation does not cause it to resolve the ready promise: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an animation when playbackRate > 0 and currentTime < 0 and the target effect end is positive infinity should throw an exception: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an animation without an active timeline throws an InvalidStateError: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an animation when playbackRate > 0 and currentTime < 0 should make it play from the end: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an animation plays a pausing animation: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an animation when playbackRate < 0 and currentTime < 0 and the target effect end is positive infinity should make it play from the start: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an animation does not cause it to leave the pending state: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an animation maintains the same current time: FAIL (Chrome: FAIL, Safari: FAIL)
When reversing fails, it should restore any previous pending playback rate: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing should use the negative pending playback rate: FAIL (Chrome: FAIL, Safari: FAIL)
When reversing throws an exception, the playback rate remains unchanged: FAIL (Chrome: PASS, Safari: FAIL)
Reversing animation when playbackRate = 0 and currentTime < 0 and the target effect end is positive infinity should NOT throw an exception: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an idle animation from starts playing the animation: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing when when playbackRate == 0 should preserve the current time and playback rate: FAIL (Chrome: FAIL, Safari: FAIL)
Reversing an animation when playbackRate < 0 and currentTime > effect end should make it play from the start: FAIL (Chrome: FAIL, Safari: FAIL)
/scroll-animations/updating-the-finished-state.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Animation finish event is fired again after replaying from start: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when playing a reversed animation exactly to zero: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when playback rate is zero and the current time is less than end: FAIL (Chrome: PASS, Safari: FAIL)
Animation finished promise is replaced after seeking back to start: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when playback rate is zero and the current time is less than zero: FAIL (Chrome: PASS, Safari: FAIL)
finish event is fired after the endDelay has expired: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when playback rate is zero and the current time is greater than end: FAIL (Chrome: PASS, Safari: FAIL)
Finish notification steps run when the animation seeks past finish: FAIL (Chrome: PASS, Safari: FAIL)
Finish notification steps run when the animation completes normally: FAIL (Chrome: PASS, Safari: FAIL)
Finish notification steps don't run when the animation seeks to finish and then seeks back again: FAIL (Chrome: FAIL, Safari: FAIL)
Updating the finished state when seeking exactly to end: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when start time is unresolved and did seek = false: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when playing past end: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when seeking a reversed animation exactly to zero: FAIL (Chrome: PASS, Safari: FAIL)
finish event is not fired at the end of the active interval when the endDelay has not expired: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when playing before end: FAIL (Chrome: PASS, Safari: FAIL)
Finish notification steps run when the animation completes with .finish(), even if we then seek away: FAIL (Chrome: FAIL, Safari: FAIL)
Updating the finished state when current time is unresolved: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when there is a pending task: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when playing in reverse past zero: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when seeking before end: FAIL (Chrome: PASS, Safari: FAIL)
Animation finished promise is replaced after replaying from start: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when start time is unresolved and did seek = true: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when seeking past end: FAIL (Chrome: PASS, Safari: FAIL)
Animation finish event is fired again after seeking back to start: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when seeking a reversed animation past zero: FAIL (Chrome: PASS, Safari: FAIL)
Finish notification steps run when an animation without a target effect completes normally: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when seeking a reversed animation before end: FAIL (Chrome: PASS, Safari: FAIL)
Updating the finished state when playing exactly to end: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/element-based-offset.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Animation start and current times are correct given
element-based offsets for orienation horizontal and with end edge and threshold 1.0.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and with end edge.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and at start.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and after end.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and at middle.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and with threshold 0.5.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and after start.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and after start.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and at end.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and with end edge.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and with threshold 1.0.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and with threshold 0.5.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and at start.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and with end edge and threshold 1.0.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and with threshold 1.0.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and after end.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and at middle.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and at end.: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/setting-start-time.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Setting the start time resolves a pending pause task: FAIL (Chrome: FAIL, Safari: FAIL)
Setting the start time clears the hold time when the timeline is inactive: FAIL (Chrome: PASS, Safari: FAIL)
Setting the start time on a running animation updates the play state: FAIL (Chrome: PASS, Safari: FAIL)
Setting the start time resolves a pending ready promise: FAIL (Chrome: PASS, Safari: FAIL)
Setting an unresolved start time on a play-pending animation makes it paused: FAIL (Chrome: PASS, Safari: FAIL)
Setting an unresolved start time sets the hold time to unresolved when the timeline is inactive: FAIL (Chrome: PASS, Safari: FAIL)
Setting the start time of a playing animation applies a pending playback rate: FAIL (Chrome: FAIL, Safari: FAIL)
Setting the start time of a play-pending animation applies a pending playback rate: FAIL (Chrome: FAIL, Safari: FAIL)
Setting the start time resolves a pending ready promise when the timelineis inactive: FAIL (Chrome: PASS, Safari: FAIL)
Setting the start time clears the hold time: FAIL (Chrome: PASS, Safari: FAIL)
Setting the start time on a reverse running animation updates the play state: FAIL (Chrome: PASS, Safari: FAIL)
Setting an unresolved start time sets the hold time: FAIL (Chrome: PASS, Safari: FAIL)
Setting the start time updates the finished state: FAIL (Chrome: PASS, Safari: FAIL)
Setting an unresolved start time on a play-pending animation makes it idle when the timeline is inactive: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/two-animations-attach-to-same-scroll-timeline.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)
/scroll-animations/animation-with-transform.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)
/scroll-animations/element-based-offset-clamp.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Animation start and current times are correct given
element-based offsets for orienation vertical and end is not reachable and should be clamped.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and no clamping is expected.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and both start and end are clamped.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and end is not reachable and should be clamped.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation horizontal and start is visible at zero offset and should get clamped.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and start is visible at zero offset and should get clamped.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and no clamping is expected.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct given
element-based offsets for orienation vertical and both start and end are clamped.: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/current-time-writing-modes.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
currentTime handles startScrollOffset with direction: rtl correctly: FAIL (Chrome: PASS, Safari: FAIL)
currentTime handles direction: rtl correctly: FAIL (Chrome: PASS, Safari: FAIL)
currentTime handles endScrollOffset with direction: rtl correctly: FAIL (Chrome: PASS, Safari: FAIL)
currentTime handles writing-mode: vertical-rl correctly: FAIL (Chrome: PASS, Safari: FAIL)
currentTime handles writing-mode: vertical-lr correctly: FAIL (Chrome: PASS, Safari: FAIL)
currentTime handles endScrollOffset (inclusive case) with direction: rtl correctly: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/scroll-timeline-phases.tentative.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Timeline phase while start offset is equal to end offset and scroll offset is before start: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while scroll offset is at start: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while scroll offset is at end: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while start offset is greater than end offset and scroll offset is before end: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while start offset is greater than end offset and scroll offset is at end: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while start offset is greater than end offset and scroll offset is at start: FAIL (Chrome: PASS, Safari: FAIL)
Scroll timeline phase should be active when at scroll maximum and endScrollOffset is equal to maximum scroll offset.: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while start offset is greater than end offset and scroll offset is after start: FAIL (Chrome: PASS, Safari: FAIL)
Scroll timeline starts inactive, can transition to active, and then back to inactive.: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while scroll offset is in range: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while scroll offset is before start: FAIL (Chrome: PASS, Safari: FAIL)
Setting scroll timeline phase (which is readonly) throws TypeError.: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while scroll offset is after end: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while start offset is equal to end offset and scroll offset is after end: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while start offset is equal to end offset and scroll offset is at both: FAIL (Chrome: PASS, Safari: FAIL)
Timeline phase while start offset is greater than end offset and scroll offset is before start: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/scroll-animation-inactive-timeline.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Animation start and current times are correct if scroll timeline is activated after animation.play call.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct if scroll timeline is activated after setting start time.: FAIL (Chrome: PASS, Safari: FAIL)
Play pending task doesn't run when the timeline is inactive.: FAIL (Chrome: PASS, Safari: FAIL)
Animation current time is correct when the timeline becomes newly inactive and then active again.: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/finish-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Finishing a reversed animation with a current time less than zero makes it jump back to zero: FAIL (Chrome: PASS, Safari: FAIL)
Finishing running animation produces correct state and fires finish event.: FAIL (Chrome: PASS, Safari: FAIL)
An exception should be thrown when finishing if the effective playback rate is positive and the target effect end is infinity: FAIL (Chrome: FAIL, Safari: FAIL)
Finishing a pause-pending animation resolves the pending task immediately and update the start time: FAIL (Chrome: FAIL, Safari: FAIL)
Finishing idle animation attached to inactive timeline pauses the animation.: FAIL (Chrome: PASS, Safari: FAIL)
Finishing a paused animation resolves the start time: FAIL (Chrome: FAIL, Safari: FAIL)
Finishing idle animation produces correct state and fires finish event.: FAIL (Chrome: PASS, Safari: FAIL)
Finishing an animation seeks to the end time: FAIL (Chrome: PASS, Safari: FAIL)
A pending ready promise is resolved and not replaced when the animation is finished: FAIL (Chrome: PASS, Safari: FAIL)
Finishing an animation attached to inactive timeline while play-pending doesn't resolves the pending task: FAIL (Chrome: PASS, Safari: FAIL)
An exception is NOT thrown when finishing if the effective playback rate is negative and the target effect end is infinity: FAIL (Chrome: FAIL, Safari: FAIL)
Finishing an animation with a zero playback rate throws: FAIL (Chrome: PASS, Safari: FAIL)
Finishing an animation with a current time past the effect end jumps back to the end: FAIL (Chrome: PASS, Safari: FAIL)
Finishing running animation attached to inactive timeline pauses the animation.: FAIL (Chrome: PASS, Safari: FAIL)
Finishing an animation resolves the finished promise synchronously: FAIL (Chrome: PASS, Safari: FAIL)
Finishing an animation fires finish event on orphaned element: FAIL (Chrome: PASS, Safari: FAIL)
An exception should be thrown if the effective playback rate is zero: FAIL (Chrome: FAIL, Safari: FAIL)
Finishing an infinite animation throws: FAIL (Chrome: PASS, Safari: FAIL)
Finishing an animation during an aborted pause makes it finished immediately: FAIL (Chrome: FAIL, Safari: FAIL)
Finishing an animation while play-pending resolves the pending task immediately: FAIL (Chrome: PASS, Safari: FAIL)
A pending playback rate should be applied immediately when an animation is finished: FAIL (Chrome: FAIL, Safari: FAIL)
Finishing a reversed animation jumps to zero time: FAIL (Chrome: PASS, Safari: FAIL)
Finishing a canceled animation sets the current and start times: FAIL (Chrome: PASS, Safari: FAIL)
Finishing a pause-pending animation with negative playback rate resolves the pending task immediately: FAIL (Chrome: FAIL, Safari: FAIL)
/scroll-animations/scroll-timeline-invalidation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
If scroll animation resizes its scroll timeline scroller, layout runs only once to reflect the initial update.: FAIL (Chrome: PASS, Safari: FAIL)
Animation current time and effect local time are updated after scroller size changes.: FAIL (Chrome: PASS, Safari: FAIL)
Animation current time and effect local time are updated after scroller content size changes.: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/animation-with-root-scroller.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)
/scroll-animations/play-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
If a pause operation is interrupted, the ready promise is reused: FAIL (Chrome: FAIL, Safari: FAIL)
Resuming an animation from paused calculates start time from hold time: FAIL (Chrome: FAIL, Safari: FAIL)
Playing a finished and reversed animation seeks to end: FAIL (Chrome: PASS, Safari: FAIL)
A pending playback rate is used when determining auto-rewind behavior: FAIL (Chrome: FAIL, Safari: FAIL)
Playing a finished animation clears the start time: FAIL (Chrome: FAIL, Safari: FAIL)
Playing a running animation leaves the current time unchanged: FAIL (Chrome: PASS, Safari: FAIL)
Playing a canceled animation backwards sets the start time: FAIL (Chrome: PASS, Safari: FAIL)
Playing a finished animation seeks back to the start: FAIL (Chrome: FAIL, Safari: FAIL)
Playing a canceled animation sets the start time: FAIL (Chrome: PASS, Safari: FAIL)
The ready promise should be replaced if the animation is not already pending: FAIL (Chrome: PASS, Safari: FAIL)
A pending ready promise should be resolved and not replaced when the animation enters the running state: FAIL (Chrome: PASS, Safari: FAIL)
Playing a pause-pending but previously finished animation seeks back to to the start: FAIL (Chrome: FAIL, Safari: FAIL)
/scroll-animations/setting-playback-rate.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Zero current time is not affected by playbackRate set while the animation is in play-pending state.: FAIL (Chrome: PASS, Safari: FAIL)
Initial current time is scaled by playbackRate set while scroll-linked animation is in running state.: FAIL (Chrome: PASS, Safari: FAIL)
The current time is not affected by playbackRate set while the scroll-linked animation is in play state.: FAIL (Chrome: PASS, Safari: FAIL)
Reversing the playback rate while playing correctly impacts current time during future scrolls: FAIL (Chrome: PASS, Safari: FAIL)
Setting the playback rate while playing preserves the current time from scrollTimeline.: FAIL (Chrome: PASS, Safari: FAIL)
Zero initial playback rate should correctly modify initial current time.: FAIL (Chrome: PASS, Safari: FAIL)
The playback rate affects the rate of progress of the current time when scrolling: FAIL (Chrome: PASS, Safari: FAIL)
Setting the playback rate while play-pending preserves the set current time.: FAIL (Chrome: PASS, Safari: FAIL)
Setting the playback rate while play-pending preserves the current time from scrollTimeline.: FAIL (Chrome: PASS, Safari: FAIL)
Zero current time is not affected by playbackRate set while the animation is in idle state.: FAIL (Chrome: PASS, Safari: FAIL)
The playback rate set before scroll-linked animation started playing affects the rate of progress of the current time: FAIL (Chrome: PASS, Safari: FAIL)
Negative initial playback rate should correctly modify initial current time.: FAIL (Chrome: PASS, Safari: FAIL)
Setting a zero playback rate while running preserves the current time: FAIL (Chrome: PASS, Safari: FAIL)
Setting the playback rate while playing preserves the set current time.: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/cancel-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
oncancel event is fired when the timeline is inactive.: FAIL (Chrome: PASS, Safari: FAIL)
A play-pending ready promise should be rejected when the animation is canceled: FAIL (Chrome: PASS, Safari: FAIL)
Canceling an animation with inactive timeline should cause its start time and hold time to be unresolved: FAIL (Chrome: PASS, Safari: FAIL)
Canceling an animation should cause its start time and hold time to be unresolved: FAIL (Chrome: PASS, Safari: FAIL)
A pause-pending ready promise should be rejected when the animation is canceled: FAIL (Chrome: FAIL, Safari: FAIL)
The cancel event should NOT be fired if the animation is already idle: FAIL (Chrome: PASS, Safari: FAIL)
Canceling an animation should fire cancel event on orphaned element: FAIL (Chrome: PASS, Safari: FAIL)
The finished promise should NOT be rejected if the animation is already idle: FAIL (Chrome: PASS, Safari: FAIL)
When an animation is canceled, it should create a resolved Promise: FAIL (Chrome: PASS, Safari: FAIL)
The ready promise should be replaced when the animation is canceled: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/current-time.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
currentTime handles startScrollOffset and endScrollOffset together correctly: FAIL (Chrome: PASS, Safari: FAIL)
currentTime handles startScrollOffset correctly: FAIL (Chrome: PASS, Safari: FAIL)
currentTime calculates the correct time based on scrolled amount: FAIL (Chrome: PASS, Safari: FAIL)
currentTime handles endScrollOffset correctly: FAIL (Chrome: PASS, Safari: FAIL)
currentTime handles startScrollOffset > endScrollOffset correctly: FAIL (Chrome: PASS, Safari: FAIL)
currentTime adjusts correctly for the timeRange: FAIL (Chrome: PASS, Safari: FAIL)
currentTime handles endScrollOffset correctly (inclusive cases): FAIL (Chrome: PASS, Safari: FAIL)
currentTime handles startScrollOffset == endScrollOffset correctly: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/scroll-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Finished animation plays on reverse scrolling.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct for each animation state when the animation starts playing with advanced scroller.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct when multiple animations are attached to the same timeline.: FAIL (Chrome: PASS, Safari: FAIL)
Animation start and current times are correct for each animation state.: FAIL (Chrome: PASS, Safari: FAIL)
Sending animation finished events by finished animation on reverse scrolling.: FAIL (Chrome: PASS, Safari: FAIL)
/scroll-animations/two-animations-attach-to-same-scroll-timeline-cancel-one.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)
/scroll-animations/scroll-timeline-snapshotting.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: TIMEOUT, Safari: OK)
ScrollTimeline current time is updated after programmatic animated scroll.: FAIL (Chrome: TIMEOUT, Safari: FAIL)
/scroll-animations/set-current-time-before-play.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: TIMEOUT, Safari: TIMEOUT)
/scroll-animations/update-playback-rate.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
Updating the playback rate maintains the current time: FAIL (Chrome: FAIL, Safari: FAIL)
Updating the playback rate on a play-pending animation maintains the current time: FAIL (Chrome: FAIL, Safari: FAIL)
Updating the playback rate to zero on a finished animation maintains the current time: FAIL (Chrome: FAIL, Safari: FAIL)
Updating the playback rate while running makes the animation pending: FAIL (Chrome: FAIL, Safari: FAIL)
Updating the playback rate on a pause-pending animation maintains the current time: FAIL (Chrome: FAIL, Safari: FAIL)
In the idle state, the playback rate is applied immediately: FAIL (Chrome: FAIL, Safari: FAIL)
If a pending playback rate is set multiple times, the latest wins: FAIL (Chrome: FAIL, Safari: FAIL)
Updating the playback rate on a finished animation maintains the current time: FAIL (Chrome: FAIL, Safari: FAIL)
In the paused state, the playback rate is applied immediately: FAIL (Chrome: FAIL, Safari: FAIL)
/scroll-animations/animation-with-overflow-hidden.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)

Tests Disabled in Gecko Infrastructure

/scroll-animations/setting-current-time.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/pause-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/animation-with-display-none.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)
/scroll-animations/current-time-root-scroller.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/reverse-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/updating-the-finished-state.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/element-based-offset.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/setting-start-time.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/two-animations-attach-to-same-scroll-timeline.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)
/scroll-animations/animation-with-transform.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)
/scroll-animations/element-based-offset-clamp.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/current-time-writing-modes.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/scroll-timeline-phases.tentative.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/scroll-animation-inactive-timeline.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/finish-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/scroll-timeline-invalidation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/animation-with-root-scroller.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)
/scroll-animations/play-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/setting-playback-rate.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/cancel-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/current-time.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/scroll-animation.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/two-animations-attach-to-same-scroll-timeline-cancel-one.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)
/scroll-animations/scroll-timeline-snapshotting.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: TIMEOUT, Safari: OK)
/scroll-animations/set-current-time-before-play.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: TIMEOUT, Safari: TIMEOUT)
/scroll-animations/update-playback-rate.html: OK [GitHub], SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt] (Chrome: OK, Safari: OK)
/scroll-animations/animation-with-overflow-hidden.html: SKIP [Gecko-android-em-7.0-x86_64-debug-geckoview, Gecko-android-em-7.0-x86_64-opt-geckoview, Gecko-linux1804-64-debug, Gecko-linux1804-64-qr-debug, Gecko-windows10-64-debug, Gecko-windows10-64-opt, Gecko-windows10-64-qr-debug, Gecko-windows10-64-qr-opt, Gecko-windows7-32-debug, Gecko-windows7-32-opt], TIMEOUT [GitHub] (Chrome: PASS, Safari: TIMEOUT)

Pushed by wptsync@mozilla.com:
https://hg.mozilla.org/integration/autoland/rev/0f16ea25eded
[wpt PR 23533] - Enabled Web Animation APIs for scroll animations, a=testonly
Status: NEW → RESOLVED
Closed: 4 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla79
You need to log in before you can comment on or make changes to this bug.