Typo in WebGLContext::UniformData
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
People
(Reporter: dimitri.sabadie, Assigned: dimitri.sabadie)
References
Details
Attachments
(1 file)
User Agent: Mozilla/5.0 (X11; Linux x86_64; rv:83.0) Gecko/20100101 Firefox/83.0
Steps to reproduce:
Create a small WebGL app sending a 4×4 32-bit float matrix to a shader uniform, but with the incorrect size (like sending more or less data than 16 32-bit floats).
Actual results:
I created a small example program in Rust, compiled to wasm, using uniform matrices (WebGL). The console of firefox would show a warning because I had a bug in the wasm layer of my application, and that warning had a typo.
Expected results:
Warning without typo.
| Assignee | ||
Comment 1•5 years ago
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Also, I have a patch incoming for this. Currently cloning the repo, I should provide the patch today.
| Assignee | ||
Comment 2•5 years ago
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Change exactle -> exactly.
Comment 3•5 years ago
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Bugbug thinks this bug should belong to this component, but please revert this change in case of error.
Comment 4•5 years ago
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The severity field is not set for this bug.
:jgilbert, could you have a look please?
For more information, please visit auto_nag documentation.
Comment 5•5 years ago
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Fixed in bug 1638568.
Updated•5 years ago
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Description
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