Closed
Bug 1681202
Opened 4 years ago
Closed 3 years ago
Stop using the depth buffer in the WR non-os-compositor
Categories
(Core :: Graphics: WebRender, enhancement, P3)
Tracking
()
RESOLVED
DUPLICATE
of bug 1696905
People
(Reporter: mstange, Unassigned)
References
Details
When the non-OS-compositor draws opaque surfaces to the screen, it could use do CPU-side culling and submit a pre-culled geometry. Then it won't need the depth buffer and can save some memory bandwidth.
Updated•4 years ago
|
Severity: -- → S3
Priority: -- → P3
Updated•3 years ago
|
Status: NEW → RESOLVED
Closed: 3 years ago
Resolution: --- → DUPLICATE
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Description
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