Closed
Bug 1694451
Opened 3 years ago
Closed 3 years ago
swgl Crash in [@ blendTextureLinearFallback<T>]
Categories
(Core :: Graphics: WebRender, defect)
Tracking
()
RESOLVED
DUPLICATE
of bug 1692815
Tracking | Status | |
---|---|---|
firefox-esr78 | --- | unaffected |
firefox86 | --- | unaffected |
firefox87 | --- | affected |
firefox88 | --- | affected |
People
(Reporter: aryx, Unassigned)
References
(Blocks 1 open bug)
Details
(Keywords: crash)
Crash Data
Nightly Crashes on 4+ devices, oldest reported build ID for Windows 20210219212535, there is also one on macOS: bp-ced23140-655f-4a5f-98be-e26450210219
Crash report: https://crash-stats.mozilla.org/report/index/5a54e403-1802-46a0-8556-232cf0210220
Reason: EXCEPTION_ACCESS_VIOLATION_READ
Top 10 frames of crashing thread:
0 xul.dll blendTextureLinearFallback<1, glsl::sampler2DRect_impl*, NoColor, unsigned int> gfx/wr/swgl/src/swgl_ext.h:326
1 xul.dll blendTextureLinear<1, glsl::sampler2D_impl*, NoColor, unsigned int> gfx/wr/swgl/src/swgl_ext.h:537
2 xul.dll brush_image_ADVANCED_BLEND_ALPHA_PASS_TEXTURE_2D_frag::swgl_drawSpanRGBA8 x86_64-pc-windows-msvc/release/build/swgl-40828f65300b0388/out/brush_image_ALPHA_PASS_TEXTURE_2D.h:910
3 xul.dll static brush_image_ADVANCED_BLEND_ALPHA_PASS_TEXTURE_2D_frag::draw_span_RGBA8 x86_64-pc-windows-msvc/release/build/swgl-40828f65300b0388/out/brush_image_ALPHA_PASS_TEXTURE_2D.h:953
4 xul.dll draw_quad_spans<unsigned int> gfx/wr/swgl/src/gl.cc:4349
5 xul.dll draw_quad gfx/wr/swgl/src/gl.cc:4936
6 xul.dll DrawElementsInstanced gfx/wr/swgl/src/gl.cc:5056
7 xul.dll webrender::renderer::Renderer::draw_instanced_batch<webrender::gpu_types::PrimitiveInstanceData> gfx/wr/webrender/src/renderer/mod.rs:2505
8 xul.dll webrender::renderer::Renderer::draw_alpha_batch_container gfx/wr/webrender/src/renderer/mod.rs:2995
9 xul.dll webrender::renderer::Renderer::draw_frame gfx/wr/webrender/src/renderer/mod.rs:4472
Updated•3 years ago
|
Severity: -- → S3
Comment 2•3 years ago
|
||
This seems largely quiet now and seems like it was fixed when we cleared out a bunch of other image stability bugs recently. If this signature reoccurs, we should avoid reopening this bug and rather file a new bug about whatever usecase might incidentally cause it, since it would have a different cause from what seems to have caused this.
Status: NEW → RESOLVED
Closed: 3 years ago
Resolution: --- → WORKSFORME
Updated•3 years ago
|
Resolution: WORKSFORME → DUPLICATE
Updated•3 years ago
|
Crash Signature: [@ blendTextureLinearFallback<T>] → [@ blendTextureLinearFallback<T>]
[@ blendTextureLinear<T>]
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Description
•