Open
Bug 1700721
Opened 3 years ago
Updated 4 months ago
Support combining sRGB conversion with filtering in brush_blend.glsl
Categories
(Core :: Graphics: WebRender, enhancement, P3)
Core
Graphics: WebRender
Tracking
()
NEW
People
(Reporter: jrmuizel, Assigned: nical)
References
(Blocks 2 open bugs)
Details
Currently to implement an SVG color matrix filter, for example, we need to do three filtering passes:
- sRGB to linear
- Multiply
- linear to sRGB
This is quite expensive on SW-WR and probably isn't great on real GPUs either.
Instead we should have the option of doing the conversion as part of the filter.
Reporter | ||
Comment 1•3 years ago
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Nical, do you have time to look at this in the near term? If we can get something that's upliftable to 88 that would be great.
Flags: needinfo?(nical.bugzilla)
Updated•3 years ago
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Assignee | ||
Comment 2•3 years ago
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I'm going into this in the near future. I don't think anything will get uplifted though.
Assignee: nobody → nical.bugzilla
Flags: needinfo?(nical.bugzilla)
Assignee | ||
Updated•3 years ago
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Comment 3•4 months ago
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This will be fixed when I get https://phabricator.services.mozilla.com/D174208 to land :)
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Description
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