Open Bug 1704395 Opened 5 months ago Updated 5 months ago

Clamp AnimationValue on the compositor

Categories

(Core :: Graphics, defect)

defect

Tracking

()

People

(Reporter: hiro, Unassigned)

References

Details

We use RawServoAnimationValue on the compositor, but it's an intermediate value during calculating animating values, so it exceeds its own boundary.

For example, ServoAnimationValue_GetOpacity returns the animating value itself, we need to clamp it by using ToComputedValue trait.

Blocks: gfx-triage
No longer blocks: gfx-triage
Severity: -- → S4
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