Closed
Bug 1704662
Opened 3 years ago
Closed 3 years ago
Track number of preferred compositor surfaces found during scene building
Categories
(Core :: Graphics: WebRender, task)
Core
Graphics: WebRender
Tracking
()
RESOLVED
FIXED
89 Branch
Tracking | Status | |
---|---|---|
firefox89 | --- | fixed |
People
(Reporter: gw, Assigned: gw)
References
Details
Attachments
(1 file)
No description provided.
Assignee | ||
Updated•3 years ago
|
Blocks: sw-wr-perf-d3d11-webgl
Assignee | ||
Updated•3 years ago
|
Assignee: nobody → gwatson
Assignee | ||
Comment 1•3 years ago
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||
During PrimitiveList construction, keep track of the number of
primitives that prefer being a compositor surface (this will be
used in follow up patches to configure how many sub-slices of
a picture cache are needed).
Also:
- Reduce size of PrimitiveVisibilityFlags so we can in future
store a z-index of sub-slice that a prim exists on during
the visibility pass without bloating PrimitiveVisibility. - Abstract
tile_count
since in future there won't be a
single hashmap of tiles per picture cache slice.
Pushed by gwatson@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/a181c497cef5 Track number of preferred compositor surfaces found during scene building. r=gfx-reviewers,lsalzman
Comment 3•3 years ago
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||
bugherder |
Status: NEW → RESOLVED
Closed: 3 years ago
status-firefox89:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → 89 Branch
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Description
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