Open
Bug 1713648
(sw-wr-perf-large-blur)
Opened 3 years ago
Updated 3 years ago
Bad performance with SWGL on https://termsandconditions.game/
Categories
(Core :: Graphics: WebRender, defect, P3)
Tracking
()
NEW
Tracking | Status | |
---|---|---|
firefox91 | --- | affected |
People
(Reporter: h.winnemoeller, Unassigned)
References
(Blocks 2 open bugs)
Details
STR
- Enable SWGL.
- Open https://termsandconditions.game/.
- Play the game.
Profile
https://share.firefox.dev/3fDVSE5
Device info
Intel Core i5-6500
32 GiB RAM
NVIDIA GeForce GTX 1650
Windows 10 21H1
Comment 1•3 years ago
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Seems to be a lot of alpha and blur shaders.
Comment 2•3 years ago
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This seems to be slow even without WR using basic layers, so I am not sure there is a terrible lot that can be done.
The blur bottleneck is just from the fact that this blurs the entire background every single frame, and this isn't a particularly cheap operation. Since this is still hitting the blur fast-path, I am not sure there is too much we can do to make blur faster without some significant rearchitecting.
The other noticeable bottleneck is a lot of time is spent in brush_blend, which we have no fast-path for at the moment.
Blocks: sw-wr-perf-brush-blend
Updated•3 years ago
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Alias: sw-wr-perf-large-blur
Updated•3 years ago
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No longer blocks: gfx-triage
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Description
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