Closed
Bug 1741781
Opened 3 years ago
Closed 2 years ago
Simplify complex clip reject/accept logic
Categories
(Core :: Graphics: WebRender, task)
Core
Graphics: WebRender
Tracking
()
RESOLVED
INCOMPLETE
People
(Reporter: gw, Assigned: gw)
Details
Attachments
(1 obsolete file)
No description provided.
Assignee | ||
Comment 1•3 years ago
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Remove the dependencies on transforming both the prim and clips
into world space, by relying on the fact that in the complex
transform case, the clip spatial nodes are ancestors of the
primitive spatial node.
This allows us to work in the same of the clip spatial node. For
now, this is only applied to the CPU accept/reject code, however
in future will allow us to optimize and simplify the GPU mask
rendering code significantly.
Updated•3 years ago
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Assignee: nobody → gwatson
Status: NEW → ASSIGNED
Pushed by gwatson@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/e24b51679d83 Simplify complex clip reject/accept logic r=gfx-reviewers,nical
Comment 3•2 years ago
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Backed out on devs request
Backout link: https://hg.mozilla.org/integration/autoland/rev/f024c10cee30ec47ae2770ed56532464564a5fe1
Updated•2 years ago
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Attachment #9251297 -
Attachment is obsolete: true
Assignee | ||
Updated•2 years ago
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Status: ASSIGNED → RESOLVED
Closed: 2 years ago
Resolution: --- → INCOMPLETE
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Description
•