Closed Bug 1804920 Opened 1 year ago Closed 1 year ago

Stop passing tile z-index to the composite shader

Categories

(Core :: Graphics: WebRender, task, P3)

task

Tracking

()

RESOLVED FIXED
111 Branch
Tracking Status
firefox111 --- fixed

People

(Reporter: nical, Assigned: nical)

References

(Blocks 1 open bug)

Details

Attachments

(1 file)

It was used for occlusion culling with the z-buffer, but we moved away from using the depth buffer in the draw compositor.

It was used for occlusion culling with the z-buffer, but we moved away from using the depth buffer in the draw compositor.

Depends on D165141

Pushed by nsilva@mozilla.com:
https://hg.mozilla.org/integration/autoland/rev/aa5529e37c6b
Stop passing tile z-index to the composite shader. r=gw
Status: NEW → RESOLVED
Closed: 1 year ago
Resolution: --- → FIXED
Target Milestone: --- → 111 Branch
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