Crash in [@ NtSetEvent]
Categories
(Core :: Graphics: WebRender, defect)
Tracking
()
People
(Reporter: RyanVM, Unassigned)
Details
(Keywords: crash)
Crash Data
All on 32-bit Windows.
Crash report: https://crash-stats.mozilla.org/report/index/29b7caad-5b8a-4d78-80c4-6a3830230705
Reason: EXCEPTION_INVALID_HANDLE
Top 10 frames of crashing thread:
0 ntdll.dll NtSetEvent
1 KERNELBASE.dll SetEvent
2 igd10iumd32.dll igd10iumd32.dll@0x9e8761
3 d3d11.dll void __thiscall CGeometryShader::CLS::FinalConstruct
4 d3d11.dll static void __stdcall TCLSWrappers<class CGeometryShader>::CLSFinalConstructFn
5 d3d11.dll void __thiscall CLayeredObjectWithCLS<class CGeometryShader>::FinalConstruct
6 d3d11.dll static void __stdcall CLayeredObjectWithCLS<class CGeometryShader>::CreateInstance
7 d3d11.dll CDevice::CreateLayeredChild
8 d3d11.dll virtual long __stdcall CBridgeImpl<struct ID3D11LayeredDevice, struct ID3D11LayeredDevice, class CLayeredObject<class CDevice> >::CreateLayeredChild
9 d3d11.dll long __thiscall NDXGI::CDevice::CreateLayeredChild
Comment 1•2 years ago
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Glenn, Kelsey, not entirely sure what's going on here? It looks like this particular thread may be an ANGLE or driver thread? But the Renderer thread looks like it is inside a call to detach_shader that happens immediately after a link_program, here: https://hg.mozilla.org/mozilla-central/file/243ab04b37e31315f3db16a95bf6535124d9edda/gfx/wr/webrender/src/device/gl.rs#l2494
It looks like vaguely those may be related, as other reports have the same pattern of being inside detach_shader in the Renderer thread when this crash happens.
Updated•2 years ago
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Comment 2•2 years ago
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Not clear to me what's happening either. I vaguely recall that we might do some of the shader pre-compilation / program loading on a background thread? Or maybe we rely on an ANGLE extension to do them in the background? I think that Sotaro may have implemented this, he might have an idea.
Comment 3•2 years ago
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I checked some crash reports. The all reports had CDevice::CreateLayeredChild call. Then it seemed that driver's resource allocation might fail.
Comment 4•1 year ago
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Given the volume and lack of repro steps, there is nothing we can do about this. Closing for now, but please reopen if volume or relevant information changes.
Description
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