In web gl, the top-left border-radius on a canvas object is just cut, not rounded
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
| Tracking | Status | |
|---|---|---|
| firefox-esr102 | --- | unaffected |
| firefox-esr115 | --- | unaffected |
| firefox116 | --- | fixed |
| firefox117 | --- | fixed |
| firefox118 | --- | fixed |
People
(Reporter: meccaill, Unassigned)
References
(Regression)
Details
(Keywords: nightly-community, regression)
Attachments
(1 file)
|
1.95 MB,
image/jpeg
|
Details |
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:109.0) Gecko/20100101 Firefox/115.0
Steps to reproduce:
You can see the error here:
https://vrcloud.com/?pv=1657289907
Check attached image for reference.
Actual results:
as of version 116 for some reason the border-radius just cuts the whole top left corner. You can see how it should look like in version 115 and lower.
Expected results:
the hotspots should be a round circle.
Updated•3 years ago
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Updated•3 years ago
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Updated•3 years ago
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Comment 1•3 years ago
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Regression window:
https://hg.mozilla.org/integration/autoland/pushloghtml?fromchange=14edc9bcbe5615f748cdb086881c6b983aedf04d&tochange=33d2377b255dbfbe7ca7d86e2211b6336f44bff4
Comment 2•3 years ago
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:jrmuizel, since you are the author of the regressor, bug 1839470, could you take a look? Also, could you set the severity field?
For more information, please visit BugBot documentation.
Updated•3 years ago
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Updated•3 years ago
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Description
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