Closed
Bug 185773
Opened 22 years ago
Closed 22 years ago
Call SetTimeout in nsGIFDecoder2, not imgContainerGIF::EndFrameDecode
Categories
(Core :: Graphics: ImageLib, defect)
Core
Graphics: ImageLib
Tracking
()
RESOLVED
FIXED
People
(Reporter: paper, Assigned: paper)
References
Details
Attachments
(1 file)
8.20 KB,
patch
|
Biesinger
:
review+
tor
:
superreview+
|
Details | Diff | Splinter Review |
imgContainerGIF::EndFrameDecode recieves aFrameNum and aTimeout as parameters.
It then retrieves the currentFrame object using aFrameNum, and sets the timeout
to aTimeout.
This is plain silly. nsGIFDecoder2 has a reference to the frame, plus it has
the timeout value. nsGIFDecoder2 can set the timeout, and save imgContainerGIF
from wasting a CPU cycle (or two!) retrieving the frame object from the frame
number.
Assignee | ||
Comment 1•22 years ago
|
||
Move SetTimeout call from imgContainerGIF (chunk 3 of file 2) to nsGIFDecoder2
(chunk 1 of file 1). The rest of the chunks are formatting and compiler
warning removals that I thought I'd throw in just to confuse reviewers. :P
Assignee | ||
Comment 2•22 years ago
|
||
Comment on attachment 109515 [details] [diff] [review]
Move SetTimeout call
biesi! You know you love GIF code reviewing ;)
I promise it won't be as nasty as BMP reviewing :)
Attachment #109515 -
Flags: review?(cbiesinger)
Comment 3•22 years ago
|
||
Comment on attachment 109515 [details] [diff] [review]
Move SetTimeout call
+ if (!mTimer) {
mTimer will always be null here, because if it isn't, you are returning early
from the function. what are you adding this check for?
- // don't bother trying to change the frame (to 0, etc.) here.
- // No one is listening.
why are you removing this comment?
+ PRInt32 numFrames = inlinedGetNumFrames();
well in my tree this is an unsigned integer... why are you assigning it to a
signed one?
should inlinedGetNumFrames maybe return a PRInt32?
the rest looks good.
Attachment #109515 -
Flags: review?(cbiesinger) → review-
Assignee | ||
Comment 4•22 years ago
|
||
You're right, no need for that (!mTimer) check. I've removed it.
The removed comments are misleading. You could in theory reset to frame 0 at
that point.. there's always a change StartAnimation will be called again. (You
wouldn't want to set it to frame 0, but that's not the point)
+ PRInt32 numFrames = inlinedGetNumFrames();
This is a temporary fix to shut up the unsigned/signed compiler warning. I can
removed this change if you wish, as that whole function will be getting a
rewrite soon. I think there is no use "fixing it properly" if the function is
going to be rewritten.
Comment 5•22 years ago
|
||
Comment on attachment 109515 [details] [diff] [review]
Move SetTimeout call
ok, if that will be rewritten anyway...
no need to attach a new patch just for that other change, then.
Attachment #109515 -
Flags: review- → review+
Comment on attachment 109515 [details] [diff] [review]
Move SetTimeout call
sr=tor with biesi's comments, which I would have liked to see as a new
attachment.
In the future, please keep the number of unrelated indentation changes
and code tweaks to a minimum, as they just slow down the process of
doing reviews.
Attachment #109515 -
Flags: superreview+
Assignee | ||
Comment 7•22 years ago
|
||
checked-in 2002-12-29
Status: NEW → RESOLVED
Closed: 22 years ago
Resolution: --- → FIXED
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Description
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