Closed Bug 290425 Opened 20 years ago Closed 20 years ago

Selection details leak

Categories

(Core :: DOM: Selection, defect)

x86
Windows 2000
defect
Not set
normal

Tracking

()

RESOLVED FIXED

People

(Reporter: rbs, Assigned: rbs)

Details

Attachments

(1 file)

 
Attached patch fixSplinter Review
Assignee: selection → rbs
Status: NEW → ASSIGNED
Attachment #180772 - Flags: superreview?(bzbarsky)
Attachment #180772 - Flags: review?(bzbarsky)
Comment on attachment 180772 [details] [diff] [review]
fix

r+sr=bzbarsky, but shouldn't we actually skip looking at some of the output of
LookUpSelection() if it returns error?	Separate bug fodder, I guess...
Attachment #180772 - Flags: superreview?(bzbarsky)
Attachment #180772 - Flags: superreview+
Attachment #180772 - Flags: review?(bzbarsky)
Attachment #180772 - Flags: review+
Yeah. There are several spots in that file where the return status of
LookUpSelection() is ignored... I assume this leads to null selection details
(and  useless operations on that).
Comment on attachment 180772 [details] [diff] [review]
fix

Asking approval for 1.8b2. The patch fixes a memory leak on a codepath that is
accessed frequently.
Attachment #180772 - Flags: approval1.8b2?
Comment on attachment 180772 [details] [diff] [review]
fix

a=asa
Attachment #180772 - Flags: approval1.8b2? → approval1.8b2+
> I assume this leads to null selection details (and  useless operations on
> that).

Would that it were so!  See 
http://lxr.mozilla.org/seamonkey/source/layout/generic/nsSelection.cpp#2639

Any particular call to LookUpSelection in that loop can fail, but that failure
will be ignored; all that will happen is there will be no details for that
selection type in the list; the previous ones will still be there...
I was referring to nsTextFrame. Either way, null details and/or returns failure
don't create issues at present, except perhaps useless operations (in
nsTextFrame) which are minor.

Checked in.
Status: ASSIGNED → RESOLVED
Closed: 20 years ago
Resolution: --- → FIXED
> don't create issues at present

I can see it leading to wrong rendering, in general.  Then again, it's not clear
to me what the best course of action is on OOM while trying to render.
s/issues/critical issues/... Yeah, there is very little room for manoeuvring.
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