Closed
Bug 301998
Opened 20 years ago
Closed 20 years ago
Inner repeats should initialize to startindex on update
Categories
(Core Graveyard :: XForms, defect)
Core Graveyard
XForms
Tracking
(Not tracked)
RESOLVED
FIXED
People
(Reporter: allan, Assigned: allan)
References
()
Details
(Keywords: fixed1.8)
Attachments
(2 files)
If setindex, insert, or delete modify the index of a repeat parent the inner
repeats should per the errata re-initialize to their startindex attribute (and
not 1 as it is now).
Assignee | ||
Updated•20 years ago
|
Status: NEW → ASSIGNED
Assignee | ||
Comment 1•20 years ago
|
||
Created a getStartingIndex() on nsXFormsRepeatElement, used to set the index to
"startindex" or 1 if it's not present.
Attachment #197407 -
Flags: review?(smaug)
Assignee | ||
Comment 3•20 years ago
|
||
Updated•20 years ago
|
Attachment #197407 -
Flags: review?(smaug)
Attachment #197407 -
Flags: review?(aaronr)
Attachment #197407 -
Flags: review+
Comment on attachment 197407 [details] [diff] [review]
Patch
>--- xforms/nsXFormsRepeatElement.cpp 2005-09-26 14:46:07.000000000 +0200
>+++ xforms.repeatfix/nsXFormsRepeatElement.cpp 2005-09-26 14:51:43.000000000 +0200
> NS_IMETHODIMP
>+nsXFormsRepeatElement::GetStartingIndex(PRUint32 *aRes)
>+{
>+ nsresult rv = GetIntAttr(NS_LITERAL_STRING("startindex"),
>+ (PRInt32*) aRes,
>+ nsISchemaBuiltinType::BUILTIN_TYPE_POSITIVEINTEGER);
>+ if (NS_FAILED(rv)) {
>+ *aRes = 1;
>+ }
>+ if (*aRes < 1) {
>+ *aRes = 1;
>+ } else if (*aRes > mMaxIndex) {
>+ *aRes = mMaxIndex;
>+ }
>+ return NS_OK;
>+}
>+
>+
You should probably have a NS_ENSURE_ARG(aRes) at the beginning of this
function. Might want to add one to ::GetIsParent while you are at it.
With that, r=me
Attachment #197407 -
Flags: review?(aaronr) → review+
Assignee | ||
Comment 6•20 years ago
|
||
(In reply to comment #5)
> Checked in to trunk with smaug's comments
Aaron's comments from comment 4, that is...
checked into branch 20051004
Status: ASSIGNED → RESOLVED
Closed: 20 years ago
Resolution: --- → FIXED
Whiteboard: xf-to-branch
Updated•9 years ago
|
Product: Core → Core Graveyard
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Description
•