Closed
Bug 310321
Opened 19 years ago
Closed 19 years ago
svgtetris does not work on trunk
Categories
(Core :: SVG, defect)
Tracking
()
RESOLVED
FIXED
People
(Reporter: vhaarr+bmo, Assigned: tor)
References
()
Details
(Keywords: regression)
Attachments
(1 file)
|
1.14 KB,
patch
|
scootermorris
:
review+
|
Details | Diff | Splinter Review |
I was testing some layout-wide cleanup changes and noticed that svgtetris doesn't work on trunk. The bricks do fall in the script, because you lose the game after some time, but nothing is refreshed/painted after the initial paint. I have no idea if this is expected behavior or not, since I do not know SVG I can't read if from the SVG source (maybe it used some workaround or whatever that doesn't work anymore and isn't supposed to either), and thus I'm filing the bug as UNCONFIRMED.
Assignee: general → tor
Status: UNCONFIRMED → ASSIGNED
Attachment #197723 -
Flags: review?(scootermorris)
Comment 2•19 years ago
|
||
Comment on attachment 197723 [details] [diff] [review] fix path update logic for nonmarkable objects Oops!
Attachment #197723 -
Flags: review?(scootermorris) → review+
Checked in.
Status: ASSIGNED → RESOLVED
Closed: 19 years ago
Resolution: --- → FIXED
| Reporter | ||
Comment 4•19 years ago
|
||
Note that the bug summary says "trunk", but I did not actually check the 1.8 branch. It might be broken there, too (for all I know.)
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Description
•