From bug 454224: > But I think you should use an offscreen surface (via > gfxPlatform::CreateOffscreenSurface) instead of an image surface. And either > way, you shouldn't need to clear it, it should be clear when created.
Another bug removed the clearing code, so the only change needed here is to use an offscreen surface instead of an image surface. Seems to work on all platforms.
Status: ASSIGNED → RESOLVED
Closed: 10 years ago
Resolution: --- → FIXED
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