_constrainPanCoords doesn't currently take in to account the zoom factor which means we overly constrain how far we can pan, which makes panning while zoomed quite painful.
This makes sure we only pass page coords to constrainPanCoords, and includes some other simplifications. Kinetic is really broken with this, though, since it compares dragX/Y and pageX/Y which are screen coordinates and content (page) coordinates, respectively. I tried figuring out what the kinetic code is trying to do, but I didn't end up getting anywhere - I've just disabled it for now.
Status: NEW → RESOLVED
Closed: 11 years ago
Resolution: --- → FIXED
verified with beta3
Status: RESOLVED → VERIFIED
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