test_play.html can fail if readyState change related events fire more than once.
Created attachment 362524 [details] [diff] [review] patch v0
Assignee: nobody → kinetik
Attachment #362524 - Flags: review?(roc)
The "play" event shouldn't fire more than once. I think the actual series of events we get should match play canplay playing ((canplay playing)|canplaythrough)* canplaythrough Is that right?
Right, that's what I'm seeing. "readyState change related events" doesn't include play, but I should've been clearer. I'll change the test and submit a new patch.
Ted filed another bug about this test failing (bug 478868) and disabled the test.
Sorry, I thought I searched first, but I must have not done so.
Created attachment 362839 [details] [diff] [review] patch v1
Comment on attachment 362839 [details] [diff] [review] patch v1 sweet
Whiteboard: [needs landing]
Status: NEW → RESOLVED
Last Resolved: 9 years ago
Resolution: --- → FIXED
Whiteboard: [needs landing] → [needs 191 landing]
grr, how did I miss landing this on 1.9.1
Whiteboard: [needs 191 landing]
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