Closed
Bug 480993
Opened 15 years ago
Closed 14 years ago
[c3d] canvas 3D spec tests
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
INVALID
People
(Reporter: ilmari.heikkinen, Unassigned)
Details
I've started writing a set of tests for the canvas OpenGL ES 2.0 context, you can track the progress at http://github.com/kig/canvas3d-tests/tree/master The complete tests would include: * checking the implementation's interface against API methods and constants * method arity and argument type fuzzing tests * testing return values * bounds-checking tests for vertex arrays, buffers, textures, readPixels, getImageData and anything potentially segfaultable * same-origin-policy tests for any getter methods (readPixels and getImageData at least, are there other getters that provide access to texture data?) * validating readPixels and getImageData output (specifically that alpha works right and the orientation of the returned data is as specced (y-grows-up for readPixels, y-grows-down for getImageData?)) * Performance tests for the JS matrix math, especially GC pauses * Performance tests for compositing the canvas element (e.g. gl.clearColor(1.0,1.0,1.0,0.5); gl.clear(gl.COLOR_BUFFER_BIT); gl.swapBuffers()) Feedback would be most welcome. And a finished API spec too (or something that could be RFC:d in relevant places) P.S. The reason for the performance tests is that I'm seeing 65% CPU use from drawing a spinning cube with per-pixel lighting and DoF blur (~6 gaussian blur passes) on a 400x400 canvas at 30fps. And 30% of that is Xorg, 35% is Firefox. Drawing nothing (just doing the matrix math) takes around 3% CPU. Drawing an empty canvas: 30% Xorg, 17% Firefox. Omitting the swapBuffers call gives 0% Xorg, 15% Firefox. So there's definitely some overhead in the compositing.
Component: Canvas: 2D → Canvas: WebGL
Comment 1•14 years ago
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This looks interesting but you want the public WebGL mailing list for that! https://www.khronos.org/webgl/public-mailing-list/ First check the existing test suite to see where your tests cover stuff that isn't already covered: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/
Comment 2•14 years ago
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The current draft spec is here: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html send comments to the public webgl list mentioned above.
Comment 3•14 years ago
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don't really know how to mark this... don't take offense at the INVALID ;-)
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → INVALID
Reporter | ||
Comment 4•14 years ago
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Yeah, these were from ages ago. Some/all of these tests are in the khronos webgl svn repo.
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Description
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