Closed
Bug 536725
Opened 15 years ago
Closed 14 years ago
Disable SSE1 code on Windows x64
Categories
(Core :: Graphics: Color Management, defect)
Tracking
()
RESOLVED
FIXED
People
(Reporter: m_kato, Assigned: m_kato)
References
Details
Attachments
(1 file)
1.76 KB,
patch
|
jrmuizel
:
review+
|
Details | Diff | Splinter Review |
Microsoft Visual C++ compiler for x64 doesn't support MMX instruction set, and x64 mode supports SSE2 instruction set by default. So we don't include SSE transform code on x64 Windows build because transform-sse1.c uses __m64 (MMX register).
Assignee | ||
Updated•15 years ago
|
Assignee: nobody → m_kato
Blocks: tracking_win64
Assignee | ||
Comment 1•15 years ago
|
||
Assignee | ||
Updated•15 years ago
|
Attachment #419156 -
Flags: review?(jmuizelaar)
Comment 2•15 years ago
|
||
Comment on attachment 419156 [details] [diff] [review] patch v1 It would be nice if this was a little cleaner, but I can't come up with a great way to do that. Can you at least add a comment near the transform.c ifdef that explains why it's there.
Attachment #419156 -
Flags: review?(jmuizelaar) → review+
Assignee | ||
Comment 3•14 years ago
|
||
http://hg.mozilla.org/mozilla-central/rev/f57b95afb57e
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → FIXED
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Description
•