Closed
Bug 555884
Opened 14 years ago
Closed 13 years ago
Optimize calling of glUniform in OGL layers backend
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: bas.schouten, Assigned: bas.schouten)
References
Details
Right now we always call glUniform when we update a program uniform variable in the OGL layers backend. The programs should remember the variable current value and only call glUniform when it is changed.
Comment 1•13 years ago
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This code is already in LayerManagerOGLProgram.h
Status: ASSIGNED → RESOLVED
Closed: 13 years ago
Resolution: --- → WORKSFORME
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Description
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