Here's the error I just got when trying to build firefox on my new linux machine: configure: error: Can't find header GL/glx.h for WebGL (install mesa-common-dev (Ubuntu), mesa-libGL-devel (Fedora), or Mesa (SuSE)) I thought that we wanted to avoid build-time dependencies for WebGL, so that we can fearlessly enable it everywhere? Here, the solution (if you confirm we want to do that) is probably to replace #include <GL/glx.h> by inlining the part of its content that we really need...
afiak, the thing that made that necessary is no longer in the tree, unless the new glx backend depends on it.
The current set of patches for the new GLX backend will add this dependency, but I can factor this out if needed.
not needed as far as webgl is concerned, if we're taking GLX as a platform dependency already.
Status: NEW → RESOLVED
Last Resolved: 8 years ago
Resolution: --- → INVALID
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