Closed Bug 572873 Opened 14 years ago Closed 14 years ago

Hide details of bind-to-texture in GLContext implementations

Categories

(Core :: Graphics, defect)

defect
Not set
normal

Tracking

()

RESOLVED INVALID

People

(Reporter: cjones, Assigned: cjones)

References

Details

Attachments

(1 file)

I propose changing the GLContextProvider::CreatePBuffer() API to CreateTexturable(), since pbuffers can't be bound to textures on all platforms.  This makes implementing and using Oleg's BindTex/ReleaseTex() API for CGL, WGL, and GLX more natural.
Let's hold off on doing this rename -- it might well become something like CreateOffscreen in the near future, but would like to think about the full API path some.  This might end up creating a dummy context with a FBO, which would mean extra info would need to get passed back.
Holding off on CreatePBuffer() rename per comment 1.
Assignee: nobody → jones.chris.g
Attachment #452082 - Flags: review?(vladimir)
All the stuff here is either no longer relevant or subsumed by other work.
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → INVALID
Attachment #452082 - Flags: review?(vladimir)
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