Closed Bug 578777 Opened 15 years ago Closed 15 years ago

WebGL draw calls should check for FRAMEBUFFER_COMPLETE

Categories

(Core :: Graphics: CanvasWebGL, defect)

defect
Not set
normal

Tracking

()

RESOLVED INVALID
Tracking Status
blocking2.0 --- betaN+

People

(Reporter: bjacob, Assigned: bjacob)

Details

Not sure I understand; are you saying that we need to keep track of framebuffer comlpeteness on our end (because we might have a more restricted model of completeness than the underlying implementation) and then check that before issuing drawing commands?
Assignee: nobody → bjacob
blocking2.0: --- → betaN+
I filed this bug at a time when I believed that we systematically had to check everything on our end. So I'm not implying anything subtle here. If you think that we can rely on the GL here, feel free to mark as INVALID :-)
Yeah, I don't think there is -- especially since framebuffer completeness is somewhat up to the whim of the driver, I don't think GL defines any required combinations :(
Status: NEW → RESOLVED
Closed: 15 years ago
Resolution: --- → INVALID
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