Closed
Bug 588212
Opened 14 years ago
Closed 14 years ago
LayerManagerD3D9 PaintToTarget uses wrong render target
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
FIXED
Tracking | Status | |
---|---|---|
blocking2.0 | --- | beta5+ |
People
(Reporter: mattwoodrow, Assigned: mattwoodrow)
References
Details
Attachments
(1 file)
812 bytes,
patch
|
bas.schouten
:
review+
|
Details | Diff | Splinter Review |
This is making most of the reftests pass as the default render target is always a 1x1 surface.
Assignee | ||
Comment 1•14 years ago
|
||
Attachment #466824 -
Flags: review?(bas.schouten)
Updated•14 years ago
|
Attachment #466824 -
Flags: review?(bas.schouten) → review+
Assignee | ||
Updated•14 years ago
|
Blocks: d3d9-layers
Assignee | ||
Updated•14 years ago
|
Assignee | ||
Updated•14 years ago
|
No longer blocks: d3d9-layers
Updated•14 years ago
|
blocking2.0: --- → ?
Updated•14 years ago
|
Assignee: nobody → matt.woodrow+bugzilla
blocking2.0: ? → beta5+
Comment 2•14 years ago
|
||
Comment on attachment 466824 [details] [diff] [review] Fix http://hg.mozilla.org/mozilla-central/rev/a79ee5282190
Updated•14 years ago
|
Status: NEW → RESOLVED
Closed: 14 years ago
Resolution: --- → FIXED
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Description
•