Closed
Bug 58823
Opened 24 years ago
Closed 24 years ago
Crash trying to load games page
Categories
(Core Graveyard :: Plug-ins, defect, P3)
Tracking
(Not tracked)
VERIFIED
FIXED
People
(Reporter: shrir, Assigned: peterl-retired)
References
()
Details
(Keywords: crash, Whiteboard: [branch accept][rtm-])
Attachments
(1 file)
1.07 KB,
patch
|
Details | Diff | Splinter Review |
Build: mac branch build 20001031 (limbo1) SW 8.5 (copied over from 4.x plugins folder) , Flash 5.0 installed Steps: 1 Go to the above url 2 Click on the 'games' menu at the top 3 Observe that as soon as the page loads, the browser crashes I am seeing this intermittently, so after step 3 if the browser does not crash for you, pls try loading any game and it should crash This was not happening on 10/30 build.
Reporter | ||
Comment 1•24 years ago
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keoword : rtm stack trace : Call Stack: (Signature = Shockwave Flash NP-PPC + 0x14b44 (0x1665bae4) dc8190be) Shockwave Flash NP-PPC + 0x14b44 (0x1665bae4) Shockwave Flash NP-PPC + 0x150bc (0x1665c05c) Shockwave Flash NP-PPC + 0x3cf58 (0x16683ef8) Shockwave Flash NP-PPC + 0xd364 (0x16654304) Shockwave Flash NP-PPC + 0x41bb8 (0x16688b58) ns4xPluginStreamListener::OnStopBinding() [ns4xPluginInstance.cpp, line 327] nsPluginStreamListenerPeer::OnStopRequest() [nsPluginHostImpl.cpp, line 1298] nsHTTPFinalListener::OnStopRequest() [nsHTTPResponseListener.cpp, line 1158] InterceptStreamListener::OnStopRequest() [nsCachedNetData.cpp, line 1206] nsHTTPChannel::ResponseCompleted() [nsHTTPChannel.cpp, line 1923] nsHTTPServerListener::OnStopRequest() [nsHTTPResponseListener.cpp, line 729] nsOnStopRequestEvent::HandleEvent() [nsAsyncStreamListener.cpp, line 301] nsStreamListenerEvent::HandlePLEvent() [nsAsyncStreamListener.cpp, line 97] PL_HandleEvent() [plevent.c, line 580] PL_ProcessPendingEvents() [plevent.c, line 513] nsEventQueueImpl::ProcessPendingEvents() [nsEventQueue.cpp, line 356] nsMacNSPREventQueueHandler::ProcessPLEventQueue() [nsToolkit.cpp, line 134]
Comment 3•24 years ago
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It may be possible to fix this crash by applying the patch to bug 54186 to the OnStopBinding method as well.
Status: NEW → ASSIGNED
Comment 4•24 years ago
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Try increasing the ammount of memory you give Mozilla. Even though the suggested size is only 16 Meg (should this be 32 at least), with using values of 50 Meg for minimum and prefered, I was not able to crash on any of the games. The "update" even worked. Can someone else try this and verify?
Comment 5•24 years ago
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We increased the memory size and we took 54186 on the branch. Do we really need to do anything for this bug? If so, please attach the patch and get reviews in case there's an opportunity to take this.
Whiteboard: [rtm need info]
Comment 6•24 years ago
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I guess from other reports I've recieved, this crash still happens even with more memory but not all the time. I'm having a hard time reproducing it myself in the debugger so I'm pulling a fresh tree now. I have an idea of how to fix this and if it works, I'll post a patch. Marking [rtm-]
Whiteboard: [rtm need info] → [rtm-]
Comment 7•24 years ago
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Comment 8•24 years ago
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This patch prevents the call into the plugin if the plugin hasn't been already initilized.
Hm... I am pretty sure I have reviewed this patch some time ago. r=av
Comment 10•24 years ago
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patch checked in
Status: ASSIGNED → RESOLVED
Closed: 24 years ago
Resolution: --- → FIXED
Reporter | ||
Comment 11•24 years ago
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don't crash anymore with mac trunk build 1212(no matter what I do). VERIFIED FIXED.
Status: RESOLVED → VERIFIED
Comment 12•24 years ago
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Adding branch accept in status whiteboard.-->Peter, please check on to the branch A.S.A.P. Thanks. .Angela...
Whiteboard: [rtm-] → [branch accept][rtm-]
Comment 13•24 years ago
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Patch checked into the BRANCH.
Updated•2 years ago
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Product: Core → Core Graveyard
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Description
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