Closed
Bug 595946
Opened 15 years ago
Closed 15 years ago
[OpenGL] Scrolling slower on OpenGL, likely due to not retaining layer contents
Categories
(Core :: Graphics, defect)
Tracking
()
RESOLVED
DUPLICATE
of bug 596784
People
(Reporter: joe, Unassigned)
Details
Chris Jones tells me that we're not retaining OpenGL layer contents on scroll (roc's quads thing). This makes scrolling on OpenGL more sluggish than without, and the profile just says that we're spending more time rendering text and borders and such, so it's likely because we're not retaining the contents properly.
| Reporter | ||
Updated•15 years ago
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Status: NEW → RESOLVED
Closed: 15 years ago
Resolution: --- → DUPLICATE
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Description
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