Closed Bug 595946 Opened 15 years ago Closed 15 years ago

[OpenGL] Scrolling slower on OpenGL, likely due to not retaining layer contents

Categories

(Core :: Graphics, defect)

x86
macOS
defect
Not set
normal

Tracking

()

RESOLVED DUPLICATE of bug 596784

People

(Reporter: joe, Unassigned)

Details

Chris Jones tells me that we're not retaining OpenGL layer contents on scroll (roc's quads thing). This makes scrolling on OpenGL more sluggish than without, and the profile just says that we're spending more time rendering text and borders and such, so it's likely because we're not retaining the contents properly.
Status: NEW → RESOLVED
Closed: 15 years ago
Resolution: --- → DUPLICATE
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